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<blockquote data-quote="Mad Hamish" data-source="post: 5340493" data-attributes="member: 25321"><p>I'm not up with all the classes powers. Rangers have very few non-ac targeting powers, </p><p>The earliest one seems to be the errata'd Shadow Wasp Strike which is level 3 iirc. Then there are a few at level 7, most of which are limited to 1 build or another.</p><p>So at best you have 2 of them in heroic and you're unlikely to pick them both up.</p><p>(I'm not counting secondary attacks on a beast power)</p><p></p><p>A rogue will commonly have the At Will that targets reflex but I'm not sure you can expect a weapon user to have many options other than AC, certainly at low levels.</p><p></p><p>and there's still the issue that a rogue can't use his powers with just any weapon. </p><p>Sure the GM can give him a chance to get an appropriate weapon early (pick-pocket the guard captain to steal his dagger in the first round of the fight for instance), or allow them to use it barehanded but without a GM ruling if all that's available are improvised clubs or battle axes you can be cut off from rogue powers. A GM can work around it but it's something they have ot think of and do.</p><p></p><p>Nor would I guarantee that a Fighter will have one, there are a lot of good at-wills around for a fighter.</p><p>(The fighter I'm going to be playing in my next campaign has Weapon Master's Strike and Footwork Lure being a Greatspear user)</p><p>While knocking things prone can be handy it's somewhat party dependent (much nicer with a rogue and a barbarian as strikers rather than an Archer Ranger and a typical warlock for instance) and in the cases of soldiers and brutes fort tends to be up around the AC value anyway.</p><p></p><p>Avengers have 1 at will that targets non-AC and it's a ranged implement power that doesn't have their oath on the effect so it's questionable how often it'd be picked.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5340493, member: 25321"] I'm not up with all the classes powers. Rangers have very few non-ac targeting powers, The earliest one seems to be the errata'd Shadow Wasp Strike which is level 3 iirc. Then there are a few at level 7, most of which are limited to 1 build or another. So at best you have 2 of them in heroic and you're unlikely to pick them both up. (I'm not counting secondary attacks on a beast power) A rogue will commonly have the At Will that targets reflex but I'm not sure you can expect a weapon user to have many options other than AC, certainly at low levels. and there's still the issue that a rogue can't use his powers with just any weapon. Sure the GM can give him a chance to get an appropriate weapon early (pick-pocket the guard captain to steal his dagger in the first round of the fight for instance), or allow them to use it barehanded but without a GM ruling if all that's available are improvised clubs or battle axes you can be cut off from rogue powers. A GM can work around it but it's something they have ot think of and do. Nor would I guarantee that a Fighter will have one, there are a lot of good at-wills around for a fighter. (The fighter I'm going to be playing in my next campaign has Weapon Master's Strike and Footwork Lure being a Greatspear user) While knocking things prone can be handy it's somewhat party dependent (much nicer with a rogue and a barbarian as strikers rather than an Archer Ranger and a typical warlock for instance) and in the cases of soldiers and brutes fort tends to be up around the AC value anyway. Avengers have 1 at will that targets non-AC and it's a ranged implement power that doesn't have their oath on the effect so it's questionable how often it'd be picked. [/QUOTE]
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