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Starting Zeitgeist in 5e - Master thesis, Conversion and other shenanigans
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<blockquote data-quote="Levistej" data-source="post: 7260530" data-attributes="member: 6905598"><p>Hello there friendly people of Enworld, </p><p>I've been playing DnD in it's various forms for the better part of 10 years now and after reading through Pathfinders Zeitgeist module I instantly knew I wanted to run this for my players. A year has passed since then and I finally have the opportunity to run Zeitgeist in my favourite edition yet.</p><p></p><p>But it's not all fun and games. To make matters more interesting, I'm also finishing college and my Master thesis in Cultural anthropology is slowly building up on its foundations. It will most likely be a case study of the campaign itself with theoretical focus on things like game theory, phenomenology, group immersion and sport anthropology. </p><p></p><p>To spice things up a bit, I decided to add some people in this campaign who are completely new to the tabletop RPG genre and roleplaying as a concept. They're all geeky and like fantasy novels, but in my almost third world country od Croatia, DnD is a thing most people never even heard of. </p><p></p><p>Since Zeitgeist is largely roleplay and story driven, I've decided to make a Facebook page to keep track of our campaign. The page would represent the Flint Constabulary home office, and they would get various informations from there - individual and group evaluations, maps, personal in-game mail... I also aimed to introduce a mechanic of mission briefings that would consist of one player writing mission reports and summaries on a milestone basis. This practice would start with my veteran players writing these briefings at first and the newbs would get a chance of doing the same when they feel comfortable.</p><p></p><p>This would, I believe, help a lot with immersion and tracking of the campaign and the only thing that would be required of the players is to create accounts with their respective character names and to put up a briefing every 2-3 weeks.</p><p></p><p>Now comes the me asking you for help part 1: Do you think zeitgeist is too hard of a module to grasp for newbies? Do you think I'm asking too much from my players with the whole briefings thing? </p><p></p><p>part 2: Do any of you have any recommendations concerning anthropological literature that wold help me with my thesis? Any advice on which way i should guide my research (it's very open ended for now)?</p><p></p><p>Now to the mechanic side of the game. I read through the module and absolutely love both the setting and the story. I think I'm not gonna have much trouble converting things from the pathfinder version, at least not when it comes to encounters.</p><p></p><p>What I am having slight difficulities with is with the character themes. I think I'm gonna make them be backgrounds that provide some of the thematic benefits like skyseeing and talking with the dead. I've scoured the interwebs and am fairly certain I bookmarked every reference of converting Zeitgeist to 5e that I could find. Nevertheless, I would still love to be wrong and have this wonderful community hit me with things I didn't see before and could use in my campaign.</p><p></p><p>So fire away!</p><p>And yeah, sorry but English is not my first language, I'll make mistakes here and there but I think we'll be able to communicate just fine. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Levistej, post: 7260530, member: 6905598"] Hello there friendly people of Enworld, I've been playing DnD in it's various forms for the better part of 10 years now and after reading through Pathfinders Zeitgeist module I instantly knew I wanted to run this for my players. A year has passed since then and I finally have the opportunity to run Zeitgeist in my favourite edition yet. But it's not all fun and games. To make matters more interesting, I'm also finishing college and my Master thesis in Cultural anthropology is slowly building up on its foundations. It will most likely be a case study of the campaign itself with theoretical focus on things like game theory, phenomenology, group immersion and sport anthropology. To spice things up a bit, I decided to add some people in this campaign who are completely new to the tabletop RPG genre and roleplaying as a concept. They're all geeky and like fantasy novels, but in my almost third world country od Croatia, DnD is a thing most people never even heard of. Since Zeitgeist is largely roleplay and story driven, I've decided to make a Facebook page to keep track of our campaign. The page would represent the Flint Constabulary home office, and they would get various informations from there - individual and group evaluations, maps, personal in-game mail... I also aimed to introduce a mechanic of mission briefings that would consist of one player writing mission reports and summaries on a milestone basis. This practice would start with my veteran players writing these briefings at first and the newbs would get a chance of doing the same when they feel comfortable. This would, I believe, help a lot with immersion and tracking of the campaign and the only thing that would be required of the players is to create accounts with their respective character names and to put up a briefing every 2-3 weeks. Now comes the me asking you for help part 1: Do you think zeitgeist is too hard of a module to grasp for newbies? Do you think I'm asking too much from my players with the whole briefings thing? part 2: Do any of you have any recommendations concerning anthropological literature that wold help me with my thesis? Any advice on which way i should guide my research (it's very open ended for now)? Now to the mechanic side of the game. I read through the module and absolutely love both the setting and the story. I think I'm not gonna have much trouble converting things from the pathfinder version, at least not when it comes to encounters. What I am having slight difficulities with is with the character themes. I think I'm gonna make them be backgrounds that provide some of the thematic benefits like skyseeing and talking with the dead. I've scoured the interwebs and am fairly certain I bookmarked every reference of converting Zeitgeist to 5e that I could find. Nevertheless, I would still love to be wrong and have this wonderful community hit me with things I didn't see before and could use in my campaign. So fire away! And yeah, sorry but English is not my first language, I'll make mistakes here and there but I think we'll be able to communicate just fine. :) [/QUOTE]
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