Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Starting Zeitgeist in 5e - Master thesis, Conversion and other shenanigans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gideonpepys" data-source="post: 7261427" data-attributes="member: 79141"><p>My main piece of advice would be not to rely on your players to remember key details, even though they are well and truly ingrained on your memory as DM. You will have read and reread them several times, and have a visual as well as auditory memory of these NPCs, clues and events, so it may seem impossible that the players could have forgotten who someone is or how they connect to key events. But even your most dedicated players will have huge gaps in their recall. Use Stover Delft to brief and debrief regularly, begin each session with a synopsis, send out bullet-point reminders and use those NPC portraits to the full. Don't just flash them at the players, leave them out whenever a key NPC is 'on stage'.</p><p></p><p>When your players generate their PCs, link them to NPCs if you can. Check out the session reports from other DMs to see how they have achieved this. Encourage them to embrace the unique aspects of the campaign. I am very glad, for example, to have a tiefling, a deva and an eschatologist dwarf in my party because these elements are core to the campaign world. Fey connections are fun too.</p><p></p><p>I would also recommend that DMs read at least two adventures ahead so they can adequately foreshadow events, which also helps the players to understand the story.</p><p></p><p>I am a lazy DM, but this is the best campaign I have ever run and it has forced me to raise my game and plan ahead in detail. (A flowchart of events for adventure 2; an extended NPC roster for adventure 3 - all stuff I would have ordinarily winged.)</p><p></p><p>Hope you enjoy the campaign as much as we have.</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 7261427, member: 79141"] My main piece of advice would be not to rely on your players to remember key details, even though they are well and truly ingrained on your memory as DM. You will have read and reread them several times, and have a visual as well as auditory memory of these NPCs, clues and events, so it may seem impossible that the players could have forgotten who someone is or how they connect to key events. But even your most dedicated players will have huge gaps in their recall. Use Stover Delft to brief and debrief regularly, begin each session with a synopsis, send out bullet-point reminders and use those NPC portraits to the full. Don't just flash them at the players, leave them out whenever a key NPC is 'on stage'. When your players generate their PCs, link them to NPCs if you can. Check out the session reports from other DMs to see how they have achieved this. Encourage them to embrace the unique aspects of the campaign. I am very glad, for example, to have a tiefling, a deva and an eschatologist dwarf in my party because these elements are core to the campaign world. Fey connections are fun too. I would also recommend that DMs read at least two adventures ahead so they can adequately foreshadow events, which also helps the players to understand the story. I am a lazy DM, but this is the best campaign I have ever run and it has forced me to raise my game and plan ahead in detail. (A flowchart of events for adventure 2; an extended NPC roster for adventure 3 - all stuff I would have ordinarily winged.) Hope you enjoy the campaign as much as we have. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Starting Zeitgeist in 5e - Master thesis, Conversion and other shenanigans
Top