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Starting Zeitgeist in 5e - Master thesis, Conversion and other shenanigans
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<blockquote data-quote="Levistej" data-source="post: 7262484" data-attributes="member: 6905598"><p>Firstly, thanks for all the great replies. </p><p>To put things in perspective I'll say we'll be having the session zero in about 2 weeks time. Any advice on that? What should I outline? What should I present to the players and what should remain hidden? I'll surely show them the maps of the continent and of Flint. Also, I'll introduce them to all the factions, schools of thought and religions while they'll get a more precise description of each if it mingles well with their backstory or character idea/theme.</p><p></p><p>To keep things simpler I decided I would allow only certain classes and races although it is not necessarily canon. The races allowed would be Humans, Elves, Eladrin, Aasimar(Devas), Half-orcs, Half-elves, Dwarves, Gnomes, Halflings, Dragonborn, Changelings, Minotaurs, Goblins and Goliaths. If someone really wants to play a Tiefling, I'll allow it, but I am not a fan of the race in general and specifically in this campaign, at least as a PC option.</p><p></p><p>Considering classes I intend to ban Warlocks cause I know my party doesn't like short rests and in game there are quite a few reasons why powerful beings from outer planes couldn't really have much influence on the world. I'm also planning to add the Artificer, Gunslinger and Pugilist(Sterling vermin) classes to the fold since they fit so well with the setting.</p><p></p><p>Now concerning your feedback.</p><p>In terms of the structure and approach of the "scientific" part of my project, I have mostly everything spread out in my head. We Anthropologist don't really like quantitative analysis so mostly everything will be done through semistructured interviews. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I'll be sure to ask for some advice on reddit and enworlds general forum when the time comes.</p><p></p><p>The more I think about it, I think you are right and I shouldn't demand too much from my players concerning briefings and the like. It will be encouraged but as we always tend to have recaps before our game night starts, I don't think it will be a necessity. Also, I'll go heavy on handouts and had the idea of making a large corkscrew board(I'm sure there's a name for this) for them to use as an impromptu whodunit tool like its often seen in cop shows on TV.</p><p></p><p>The party will probably consist of 5-6 players. Only 1 or 2 will be noobs, the rest are all seasoned D&D veterans with 10+ years of roleplaying experience. I now their preferences - each and every one of them prefers less combat and more investigation, subterfuge and roleplaying in their games. Two of them already know what they will play. </p><p>The most vocal of the group will most likely play a human Inquisitive Rogue, a somewhat shady inspector who doesn't mind bending the law to get things done. The other already decided upon character will be a Human tech savvy Artificer of yet undecided specialization.</p><p></p><p></p><p>Now concerning the En5ider conversion of zeitgeist...To start of, I'm totally unfamiliar with patreon and how it works and to add to that, I don't own a credit card or any other mean of paying the subscription. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> I know it's the electronic age, but as I live on a small income I just refuse to commit my self in that way until I have a steady job. If you lived in Croatia, you would probably understand. </p><p>Keeping that in mind, the monthly fee required to obtain everything regarding Zeitgeist (2$/m right?) is more than fair. If a friend of mine signed up and downloaded all the resources I need, could he send them to me or are they protected in some way? </p><p></p><p>Lastly, I know Zeitgeist is a huge campaign that will take years to finish. I have over a year to do my Thesis and I really don't need to tie up the whole module. I'll probably have more than enough material to work with in the first few months. Moreover, the completion of my thesis isn't a reason to stop playing, I love the sourcebook and if the players share my enthusiasm in a years time, I don't see a reason for the Flint Constabulary to stop its adventures. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Levistej, post: 7262484, member: 6905598"] Firstly, thanks for all the great replies. To put things in perspective I'll say we'll be having the session zero in about 2 weeks time. Any advice on that? What should I outline? What should I present to the players and what should remain hidden? I'll surely show them the maps of the continent and of Flint. Also, I'll introduce them to all the factions, schools of thought and religions while they'll get a more precise description of each if it mingles well with their backstory or character idea/theme. To keep things simpler I decided I would allow only certain classes and races although it is not necessarily canon. The races allowed would be Humans, Elves, Eladrin, Aasimar(Devas), Half-orcs, Half-elves, Dwarves, Gnomes, Halflings, Dragonborn, Changelings, Minotaurs, Goblins and Goliaths. If someone really wants to play a Tiefling, I'll allow it, but I am not a fan of the race in general and specifically in this campaign, at least as a PC option. Considering classes I intend to ban Warlocks cause I know my party doesn't like short rests and in game there are quite a few reasons why powerful beings from outer planes couldn't really have much influence on the world. I'm also planning to add the Artificer, Gunslinger and Pugilist(Sterling vermin) classes to the fold since they fit so well with the setting. Now concerning your feedback. In terms of the structure and approach of the "scientific" part of my project, I have mostly everything spread out in my head. We Anthropologist don't really like quantitative analysis so mostly everything will be done through semistructured interviews. :D I'll be sure to ask for some advice on reddit and enworlds general forum when the time comes. The more I think about it, I think you are right and I shouldn't demand too much from my players concerning briefings and the like. It will be encouraged but as we always tend to have recaps before our game night starts, I don't think it will be a necessity. Also, I'll go heavy on handouts and had the idea of making a large corkscrew board(I'm sure there's a name for this) for them to use as an impromptu whodunit tool like its often seen in cop shows on TV. The party will probably consist of 5-6 players. Only 1 or 2 will be noobs, the rest are all seasoned D&D veterans with 10+ years of roleplaying experience. I now their preferences - each and every one of them prefers less combat and more investigation, subterfuge and roleplaying in their games. Two of them already know what they will play. The most vocal of the group will most likely play a human Inquisitive Rogue, a somewhat shady inspector who doesn't mind bending the law to get things done. The other already decided upon character will be a Human tech savvy Artificer of yet undecided specialization. Now concerning the En5ider conversion of zeitgeist...To start of, I'm totally unfamiliar with patreon and how it works and to add to that, I don't own a credit card or any other mean of paying the subscription. :blush: I know it's the electronic age, but as I live on a small income I just refuse to commit my self in that way until I have a steady job. If you lived in Croatia, you would probably understand. Keeping that in mind, the monthly fee required to obtain everything regarding Zeitgeist (2$/m right?) is more than fair. If a friend of mine signed up and downloaded all the resources I need, could he send them to me or are they protected in some way? Lastly, I know Zeitgeist is a huge campaign that will take years to finish. I have over a year to do my Thesis and I really don't need to tie up the whole module. I'll probably have more than enough material to work with in the first few months. Moreover, the completion of my thesis isn't a reason to stop playing, I love the sourcebook and if the players share my enthusiasm in a years time, I don't see a reason for the Flint Constabulary to stop its adventures. :) [/QUOTE]
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