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Starting Zeitgeist in 5e - Master thesis, Conversion and other shenanigans
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<blockquote data-quote="Tormyr" data-source="post: 7285462" data-attributes="member: 6776887"><p>I would recommend just playing fast and loose the with Asrabey's HP. If the PCs all beat him in initiative and all roll critical hits, he needs to go down before having a chance to attack. The players / PCs need to understand through the build up and roll play that Asrabey is incredibly dangerous but injured. So there just might be a chance to beat him. There are a few important things from this encounter, and none of them are actually having a good encounter in the traditional sense:</p><p>1. Asrabey has just mowed through an army to get were he is. He is in bad shape for his standards, but he still has enough power to decimate the PCs given the chance. So there is significant danger in attacking him.</p><p>2. Magic missile, spells requiring saving throws for half damage, and critical hits are the main dangers for Asrabey. He gets enough of these thrown his way and he should go down.</p><p>3. The key for this encounter is how the PCs handle themselves in the run up to the encounter and its aftermath. Do they talk him down? Do they force him to retreat? Critically, if they defeat him, do they kill him? I personally run big NPCs with death saving throws which allows PCs to take prisoners without needing to use the "knock unconscious at 0hp from a melee attack" rule. That way, spells and ranged attacks can be used to take someone prisoner if they are fast and stabilize the enemy. It also allows you to see the intent of the PCs. If Asrabey is rolling death saving throws and the coup de grace him. Then any number of NPCs can tear them a new one in the aftermath.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7285462, member: 6776887"] I would recommend just playing fast and loose the with Asrabey's HP. If the PCs all beat him in initiative and all roll critical hits, he needs to go down before having a chance to attack. The players / PCs need to understand through the build up and roll play that Asrabey is incredibly dangerous but injured. So there just might be a chance to beat him. There are a few important things from this encounter, and none of them are actually having a good encounter in the traditional sense: 1. Asrabey has just mowed through an army to get were he is. He is in bad shape for his standards, but he still has enough power to decimate the PCs given the chance. So there is significant danger in attacking him. 2. Magic missile, spells requiring saving throws for half damage, and critical hits are the main dangers for Asrabey. He gets enough of these thrown his way and he should go down. 3. The key for this encounter is how the PCs handle themselves in the run up to the encounter and its aftermath. Do they talk him down? Do they force him to retreat? Critically, if they defeat him, do they kill him? I personally run big NPCs with death saving throws which allows PCs to take prisoners without needing to use the "knock unconscious at 0hp from a melee attack" rule. That way, spells and ranged attacks can be used to take someone prisoner if they are fast and stabilize the enemy. It also allows you to see the intent of the PCs. If Asrabey is rolling death saving throws and the coup de grace him. Then any number of NPCs can tear them a new one in the aftermath. Good luck! [/QUOTE]
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Starting Zeitgeist in 5e - Master thesis, Conversion and other shenanigans
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