Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
EN Publishing
Starting Zeitgeist in 5e - Master thesis, Conversion and other shenanigans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Levistej" data-source="post: 7316332" data-attributes="member: 6905598"><p>Long time no post, and boy'o'boy did we enjoy the last session. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>To sum things up, the last session ended with them escorting the captured smugglers ship with delft awaiting them by the peer. In the meantime A LOT happened:</p><p></p><p>- they spoke to La Brix again and he gave them a vendetta bullet, explaining that somethings of and he fears for his life and therefore doesn't really want to leave the embassy, they promised that they'l stay in touch; the party caught on that he's holding back something and plan to raid his private apartment which I will gladly rig with explosives, courtesy of the Hermanos Draconis</p><p></p><p>- Kell totally got them with the theater trap and provided an amusing show, they ended up paying 1K gold for the sailors life and 2K for information on the doctors location, which they are yet to recieve</p><p>- since the thought they wouldn't need help, they sent their backup copper crew to guard Sechims factory (Kell was really cocky and told them to stop interfering)</p><p></p><p>- since one of the players actively dedicated a lot of time to contact Cippiano, I gave him an opportunity to speak with the capo before the smuggling night, warning him of the RHCs planned action and forming an impromptu plan to blame it all on Kell</p><p></p><p>- the smugglers wharf encounter was a joy for me; since the family was warned, there was a change of plans - only 4 local smugglers showed up, all wearing red bandanas and as 2 of my players approached disguised as Nilasa and The House elf, they were told that there's a change of plans and that they all have to wear the bandanas</p><p></p><p>- in preparation for the meetup they scrambled together some heavily laced cookies and mulled wine which they shared with the smugglers, the drugged low level criminals were no challenge at all but what gave me a total shock was what they decided to do with them after they were out cold - straight up execution (any tips on how to make this bite them in the ass is welcome)</p><p></p><p>- when meeting up with the Griffoni they were really suspicious of the fact that they couldn't see anyone on board and that the ship was anchored - must be a trap, they said, of course it isn't, I thought, it's just one of your colleagues working behind your back</p><p></p><p>- all but the player who knew the Family were tipped of were against boarding the vessel, but he bravely climbed the stairs and checked the ship and cargo, opening one of the crates on the deck which contained the wands and a thank you message from Cippiano</p><p></p><p>- being the good kleptomaniacs that all PCs are, they raided the ships cargo, pocketing 8 wands, a lot of stolen jewelry and a few art pieces</p><p></p><p>When the plot began to move everything stood up great, my only complaint, and that might be down to the size of my group, is that there was a slight slog to get here. Also, I adore how much they hate Kell now, they want to torture him and hang him from the top of Scoundrels Theater. Next up in line is the night on Cauldron Hill, any tips and ideas on that one?</p><p></p><p>Also, I plan to take the serpent maned Lion straight out of Bonds of Forced Faith, do any of you have already converted stats for the other monsters?</p></blockquote><p></p>
[QUOTE="Levistej, post: 7316332, member: 6905598"] Long time no post, and boy'o'boy did we enjoy the last session. :D To sum things up, the last session ended with them escorting the captured smugglers ship with delft awaiting them by the peer. In the meantime A LOT happened: - they spoke to La Brix again and he gave them a vendetta bullet, explaining that somethings of and he fears for his life and therefore doesn't really want to leave the embassy, they promised that they'l stay in touch; the party caught on that he's holding back something and plan to raid his private apartment which I will gladly rig with explosives, courtesy of the Hermanos Draconis - Kell totally got them with the theater trap and provided an amusing show, they ended up paying 1K gold for the sailors life and 2K for information on the doctors location, which they are yet to recieve - since the thought they wouldn't need help, they sent their backup copper crew to guard Sechims factory (Kell was really cocky and told them to stop interfering) - since one of the players actively dedicated a lot of time to contact Cippiano, I gave him an opportunity to speak with the capo before the smuggling night, warning him of the RHCs planned action and forming an impromptu plan to blame it all on Kell - the smugglers wharf encounter was a joy for me; since the family was warned, there was a change of plans - only 4 local smugglers showed up, all wearing red bandanas and as 2 of my players approached disguised as Nilasa and The House elf, they were told that there's a change of plans and that they all have to wear the bandanas - in preparation for the meetup they scrambled together some heavily laced cookies and mulled wine which they shared with the smugglers, the drugged low level criminals were no challenge at all but what gave me a total shock was what they decided to do with them after they were out cold - straight up execution (any tips on how to make this bite them in the ass is welcome) - when meeting up with the Griffoni they were really suspicious of the fact that they couldn't see anyone on board and that the ship was anchored - must be a trap, they said, of course it isn't, I thought, it's just one of your colleagues working behind your back - all but the player who knew the Family were tipped of were against boarding the vessel, but he bravely climbed the stairs and checked the ship and cargo, opening one of the crates on the deck which contained the wands and a thank you message from Cippiano - being the good kleptomaniacs that all PCs are, they raided the ships cargo, pocketing 8 wands, a lot of stolen jewelry and a few art pieces When the plot began to move everything stood up great, my only complaint, and that might be down to the size of my group, is that there was a slight slog to get here. Also, I adore how much they hate Kell now, they want to torture him and hang him from the top of Scoundrels Theater. Next up in line is the night on Cauldron Hill, any tips and ideas on that one? Also, I plan to take the serpent maned Lion straight out of Bonds of Forced Faith, do any of you have already converted stats for the other monsters? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Starting Zeitgeist in 5e - Master thesis, Conversion and other shenanigans
Top