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StarWars d20 Starship Control Sheets
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2408998" data-attributes="member: 23094"><p>This is largely a repost from the General Discussion forum, but I thought I might get more comments here.</p><p></p><p>My D&D group recently started a Revised Core Rules StarWars d20 game.</p><p></p><p>Since I'm one of the resident rules-lawyers in my group, I figured I'd so some homework before we started the game to make the rules transition easier on everyone else.</p><p></p><p>The biggest change between stock D&D and d20SW are, in my opinion, the starship rules.</p><p></p><p>Accordingly, I went hunting for some good starship cheatsheets with which to provide my group. All of the ones I could find seemed to be based on the non-revised core rules. They worked fine for a single session, I believe, but they weren't good enough.</p><p></p><p>So, I made my own: one for each major crew station.</p><p></p><p>I was hoping the members of the great ENWorld community might take a look over my sheets, let me know what they think: the good, the bad, the constructive, the deconstructive, etc.</p><p></p><p>So, if anyone has a good understanding of the SW d20 rules, would you mind looking these over for me? What rules / info do you need on your starship sheet to run them effectively that I missed?</p><p></p><p>For those who don't have a good understanding of the SW d20 rules, how is the general layout of my sheets? What stylistic improvements can you suggest?</p><p></p><p>The file is included as a zipped .pdf.</p><p></p><p>Thanks in advance for your help,</p><p></p><p>NOTES:</p><p></p><p>1) The Scanner Operator's page includes some house rules on it in the Scanning section, which are based on posts made by the SW equivalent of The Sage. I'll eventually work up a version of the sheet which does not include those house rules.</p><p></p><p>2) Yeah, I still need a new StarWars logo ...</p><p></p><p>Thanks again!</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2408998, member: 23094"] This is largely a repost from the General Discussion forum, but I thought I might get more comments here. My D&D group recently started a Revised Core Rules StarWars d20 game. Since I'm one of the resident rules-lawyers in my group, I figured I'd so some homework before we started the game to make the rules transition easier on everyone else. The biggest change between stock D&D and d20SW are, in my opinion, the starship rules. Accordingly, I went hunting for some good starship cheatsheets with which to provide my group. All of the ones I could find seemed to be based on the non-revised core rules. They worked fine for a single session, I believe, but they weren't good enough. So, I made my own: one for each major crew station. I was hoping the members of the great ENWorld community might take a look over my sheets, let me know what they think: the good, the bad, the constructive, the deconstructive, etc. So, if anyone has a good understanding of the SW d20 rules, would you mind looking these over for me? What rules / info do you need on your starship sheet to run them effectively that I missed? For those who don't have a good understanding of the SW d20 rules, how is the general layout of my sheets? What stylistic improvements can you suggest? The file is included as a zipped .pdf. Thanks in advance for your help, NOTES: 1) The Scanner Operator's page includes some house rules on it in the Scanning section, which are based on posts made by the SW equivalent of The Sage. I'll eventually work up a version of the sheet which does not include those house rules. 2) Yeah, I still need a new StarWars logo ... Thanks again! [/QUOTE]
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