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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2411070" data-attributes="member: 23094"><p>Shocking, I know.</p><p></p><p></p><p></p><p>Yeah, I know. For the record, I'm absolutely fine with House Rules - my job as a rules lawyer is to figure out what the RAW actually say, so that we can understand them and their interaction with the other rules and then go, "Huh, that's funny - we'll do it this way, instead."</p><p></p><p>Thanks for the heads-up, anyway! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Yeah - our first ship-to-ship combat was our freighter, a lightly-modified Nova-Drive 3-Z light freighter (itself a modification of the licensed YT-1200 light freighter), getting pulled out of hyperspace by an Interdictor-style cruiser and its 3 Headhunter escorts.</p><p></p><p>We turned and ran, attempting to get out of its gravity well. The Headhunters gave pursuit. After a few rounds of cat-and-mouse, our gunners seriously wounded one of the Headhunters, and that's when they all decided to launch a round of concussion missiles at us.</p><p></p><p>Our shield operator angled the shields to Aft, we turned directly away, and ran like little girls. The first missile hit, collapsed our shields, and then did significant damage to the hull.</p><p></p><p>Luckily, our engineer locked in the hyperspace coordinates at that point, we achieved escape distance from the cruiser, and we hypered out before the next missile could impact.</p><p></p><p>It was tense, it was thrilling, it was a skin-of-our-teeth escape into hyperspace: <strong>it was StarWars!</strong> It was also, "Oh, crap! All our characters are going to die in the first combat of the first session!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Since I knew the rules the best at that point, I basically backed off and just helped all the other players. It might have been nice to have, say, the sensor operator attempt to ID the interdictor, to see if we could tie them to a known pirate gang, but I didn't have those rules at hand. Since the sensor op was more than happy providing to-hit bonuses to the gunners, I didn't suggest it. With the cheat sheet in hand, however, she might decide to do something like that in the future. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I see all the Jedi Counseling articles, but I don't see where to find the FAQ. I'd just about resigned myself to creating my own, by going through all the articles and noting the actual errata and house rules, but if someone's already done that ...</p><p></p><p></p><p></p><p>Yeah, I liked that about his rulings (and wish The Sage would pay more attention!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />).</p><p></p><p></p><p></p><p>Thanks! If you decide to use them (either all of them, or one of them, or whatever), let me know how they turn out! And thanks for the advice! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I'd noticed that there seemed to be a lot of confusion on the part of players on whether or not you can spend Dark Side points. I wonder if that's a hold-over from the WEG system? It's been *way* too long since I played that to remember, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>EDIT:</p><p></p><p>Actually, I found the compiled FAQ here: <a href="http://www.swrpgnetwork.com/files/faq/SWRPGMainFAQ20050505.pdf" target="_blank">http://www.swrpgnetwork.com/files/faq/SWRPGMainFAQ20050505.pdf</a></p><p></p><p>Strange that it's not on Wizard's site ... :/</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2411070, member: 23094"] Shocking, I know. Yeah, I know. For the record, I'm absolutely fine with House Rules - my job as a rules lawyer is to figure out what the RAW actually say, so that we can understand them and their interaction with the other rules and then go, "Huh, that's funny - we'll do it this way, instead." Thanks for the heads-up, anyway! :D Yeah - our first ship-to-ship combat was our freighter, a lightly-modified Nova-Drive 3-Z light freighter (itself a modification of the licensed YT-1200 light freighter), getting pulled out of hyperspace by an Interdictor-style cruiser and its 3 Headhunter escorts. We turned and ran, attempting to get out of its gravity well. The Headhunters gave pursuit. After a few rounds of cat-and-mouse, our gunners seriously wounded one of the Headhunters, and that's when they all decided to launch a round of concussion missiles at us. Our shield operator angled the shields to Aft, we turned directly away, and ran like little girls. The first missile hit, collapsed our shields, and then did significant damage to the hull. Luckily, our engineer locked in the hyperspace coordinates at that point, we achieved escape distance from the cruiser, and we hypered out before the next missile could impact. It was tense, it was thrilling, it was a skin-of-our-teeth escape into hyperspace: [b]it was StarWars![/b] It was also, "Oh, crap! All our characters are going to die in the first combat of the first session!" :D Since I knew the rules the best at that point, I basically backed off and just helped all the other players. It might have been nice to have, say, the sensor operator attempt to ID the interdictor, to see if we could tie them to a known pirate gang, but I didn't have those rules at hand. Since the sensor op was more than happy providing to-hit bonuses to the gunners, I didn't suggest it. With the cheat sheet in hand, however, she might decide to do something like that in the future. :) I see all the Jedi Counseling articles, but I don't see where to find the FAQ. I'd just about resigned myself to creating my own, by going through all the articles and noting the actual errata and house rules, but if someone's already done that ... Yeah, I liked that about his rulings (and wish The Sage would pay more attention!! :p). Thanks! If you decide to use them (either all of them, or one of them, or whatever), let me know how they turn out! And thanks for the advice! :D I'd noticed that there seemed to be a lot of confusion on the part of players on whether or not you can spend Dark Side points. I wonder if that's a hold-over from the WEG system? It's been *way* too long since I played that to remember, though. :) EDIT: Actually, I found the compiled FAQ here: [url]http://www.swrpgnetwork.com/files/faq/SWRPGMainFAQ20050505.pdf[/url] Strange that it's not on Wizard's site ... :/ [/QUOTE]
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