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Starwars D20 Variations/House Rules?
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<blockquote data-quote="Plane Sailing" data-source="post: 2333347" data-attributes="member: 114"><p>Do you have the OCR or the RCR? One of the things the RCR did which was excellent was filled in lots of 'blank' levels with class abilities for most of the classes. Since you mention the tech specialist I guess you are on the RCR. You would have been horrified by the OCR then! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>The SWd20 campaign that I play in at the moment has the Scout and the Soldier as far more fearsome combatants than the three Jedi. The scout with his great Dex, blaster rifle and rapid shot feat can do more damage, more frequently and with greater accuracy than any of the Jedi. The wookie soldier with the vibroaxe and cleave is a holy terror in melee. We're 4th or 5th level now, and in their specialty the non-force classes leave the jedi in the dust. The only place the jedi win out is in their versatility due to the force.</p><p></p><p>A couple of PCs have died in the campaign so far and both of them were replaced with non-force users, so we are not finding things too tough.</p><p></p><p>Our few house rules are actually to help the jedi(!). Except that we use the rockin' 'inspire confidence' rules from the OCR rather than the uninspired 'inspire confidence' rules from the RCR - bardic inspire with the serial number filed off. The OCR method was far, far superior in both flavour and effect.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2333347, member: 114"] Do you have the OCR or the RCR? One of the things the RCR did which was excellent was filled in lots of 'blank' levels with class abilities for most of the classes. Since you mention the tech specialist I guess you are on the RCR. You would have been horrified by the OCR then! :cool: The SWd20 campaign that I play in at the moment has the Scout and the Soldier as far more fearsome combatants than the three Jedi. The scout with his great Dex, blaster rifle and rapid shot feat can do more damage, more frequently and with greater accuracy than any of the Jedi. The wookie soldier with the vibroaxe and cleave is a holy terror in melee. We're 4th or 5th level now, and in their specialty the non-force classes leave the jedi in the dust. The only place the jedi win out is in their versatility due to the force. A couple of PCs have died in the campaign so far and both of them were replaced with non-force users, so we are not finding things too tough. Our few house rules are actually to help the jedi(!). Except that we use the rockin' 'inspire confidence' rules from the OCR rather than the uninspired 'inspire confidence' rules from the RCR - bardic inspire with the serial number filed off. The OCR method was far, far superior in both flavour and effect. Cheers [/QUOTE]
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