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Starwars D20 Variations/House Rules?
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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 2333760" data-attributes="member: 10079"><p>While, to a point, I can agree with that being a good representation of the Feat, Vader doesn't need it. He has a <strong>+10</strong> Reputation score. With that high of a Reputation, one doesn't need Frightful Presence to terrify people around you.</p><p></p><p></p><p></p><p>No, it isn't. Force Sensitive feat may be taken at any time. Its the three other Force Feats, Alter, Control, and Sense, that require you to have taken FS already.</p><p></p><p>Also note that you can pick up a Force Using class without actually having the FS feat. Why? Because you gain the feat as a Starting Feat from the class. And its not all that bad this way, either. Many post-Old Republic Era Force Sensitives do not discover the fact until much later in their life that they have some potential with the Force...many don't even show those 'giveaway' traits of quick reflexes, etc.</p><p></p><p></p><p></p><p>They are all very good classes, especially the Scoundrel. In fact, most players I've seen end up taking a level in Scoundrel. Scout is almost always ignored unless the character sticks with it the whole time.</p><p></p><p>As for Fringer and Tech Specialist. Many people cry that they're underpowered and useless. They aren't. The Fringer is the perfect Jack-of-all-trades class. I've seen Fringers do so much, and they're usually much more diverse in builds than even Soldiers with all those Bonus Feats. Its a very broad class, but obviously its not something that's going to be everyone's style.</p><p></p><p>Tech Specialist is, simply put, not a combat class. Sure, it can shoot a blaster when you get right down to it, but this guy's niche is support. With the technology of Star Wars it is impossibly helpful to have someone around to fix that speeder on the side of the street, build a spare part from scratch, etc. I have seen Tech Specialists show up Jedi. Not because I haven't given Jedi their time in the spotlight, but when a player gets the Tech Specialist class down and really figures it out, they're a thousand times more valuable than some punk who has to run up in front of everyone's line of fire to fight.</p><p></p><p></p><p></p><p>Ha! My experience with the game is the exact opposite of this. But looking at numbers can't do this, and neither can stats to an extent. Its up to that one, horrible little random variable...the players.</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 2333760, member: 10079"] While, to a point, I can agree with that being a good representation of the Feat, Vader doesn't need it. He has a [b]+10[/b] Reputation score. With that high of a Reputation, one doesn't need Frightful Presence to terrify people around you. No, it isn't. Force Sensitive feat may be taken at any time. Its the three other Force Feats, Alter, Control, and Sense, that require you to have taken FS already. Also note that you can pick up a Force Using class without actually having the FS feat. Why? Because you gain the feat as a Starting Feat from the class. And its not all that bad this way, either. Many post-Old Republic Era Force Sensitives do not discover the fact until much later in their life that they have some potential with the Force...many don't even show those 'giveaway' traits of quick reflexes, etc. They are all very good classes, especially the Scoundrel. In fact, most players I've seen end up taking a level in Scoundrel. Scout is almost always ignored unless the character sticks with it the whole time. As for Fringer and Tech Specialist. Many people cry that they're underpowered and useless. They aren't. The Fringer is the perfect Jack-of-all-trades class. I've seen Fringers do so much, and they're usually much more diverse in builds than even Soldiers with all those Bonus Feats. Its a very broad class, but obviously its not something that's going to be everyone's style. Tech Specialist is, simply put, not a combat class. Sure, it can shoot a blaster when you get right down to it, but this guy's niche is support. With the technology of Star Wars it is impossibly helpful to have someone around to fix that speeder on the side of the street, build a spare part from scratch, etc. I have seen Tech Specialists show up Jedi. Not because I haven't given Jedi their time in the spotlight, but when a player gets the Tech Specialist class down and really figures it out, they're a thousand times more valuable than some punk who has to run up in front of everyone's line of fire to fight. Ha! My experience with the game is the exact opposite of this. But looking at numbers can't do this, and neither can stats to an extent. Its up to that one, horrible little random variable...the players. [/QUOTE]
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