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Starwars D20 Variations/House Rules?
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<blockquote data-quote="Lobo Lurker" data-source="post: 2333881" data-attributes="member: 25172"><p>Heh, I know this is probobly heresy here, but someone over on White Wolf's New World of Darkness forum made a StarWars system based off the new World of Darkness rules. Looked fairly interesting. I like the Storytelling rules and just might try to do such a conversion one day (my D20 Modern SW conversion kind of fell by the wayside due to a lack of time).</p><p></p><p>Just as another tangental idea, if you've ever played White Wolf's Orpheus game it had an interesting mechanic whereby you could tap into your Spite (read Dark Side) and gain tangible power benefits... but it would make you degenerate just that much faster (roll spite rating each time you do this (I think; its been a while)... each success gives you a temporary spite point and if you gain 10 of these they convert into an additional permanant Spite point. At Spite 10 your shade took over as your conscious self could no longer control your darker half). Such a mechanic just screams USE ME for a StarWars game. Why are Sith so irredeemable? Because thier normal selves are just to weak to control the darker urges of thier psyche.</p><p></p><p>I wonder if there'd be a way to implement that in the d20 game? Maybe have Light Side & Dark Side points track as actual stats? Or maybe come up with additional uses for Dark Side points (that had the possibility of giving you MORE darkside points).</p><p></p><p>Question for those of you with Jedi players/playing experience: In the D20 game, IS the Dark side more powerful? I know that it is if you spend Force points at lower levels. In the SW fiction I think it was eventually decided that the Dark side was, in fact, more powerful than the Light side... but then again, the Light side won't ever kill you/burn you out.</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2333881, member: 25172"] Heh, I know this is probobly heresy here, but someone over on White Wolf's New World of Darkness forum made a StarWars system based off the new World of Darkness rules. Looked fairly interesting. I like the Storytelling rules and just might try to do such a conversion one day (my D20 Modern SW conversion kind of fell by the wayside due to a lack of time). Just as another tangental idea, if you've ever played White Wolf's Orpheus game it had an interesting mechanic whereby you could tap into your Spite (read Dark Side) and gain tangible power benefits... but it would make you degenerate just that much faster (roll spite rating each time you do this (I think; its been a while)... each success gives you a temporary spite point and if you gain 10 of these they convert into an additional permanant Spite point. At Spite 10 your shade took over as your conscious self could no longer control your darker half). Such a mechanic just screams USE ME for a StarWars game. Why are Sith so irredeemable? Because thier normal selves are just to weak to control the darker urges of thier psyche. I wonder if there'd be a way to implement that in the d20 game? Maybe have Light Side & Dark Side points track as actual stats? Or maybe come up with additional uses for Dark Side points (that had the possibility of giving you MORE darkside points). Question for those of you with Jedi players/playing experience: In the D20 game, IS the Dark side more powerful? I know that it is if you spend Force points at lower levels. In the SW fiction I think it was eventually decided that the Dark side was, in fact, more powerful than the Light side... but then again, the Light side won't ever kill you/burn you out. [/QUOTE]
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