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<blockquote data-quote="wingsandsword" data-source="post: 2334092" data-attributes="member: 14159"><p>They actually explain that in the first issue of Star Wars Gamer, they did a round-by-round breakdown of the fight from a game mechanic perspective (and I think they also answered this exact question in a readers letter. That move was considered a Tumble check to move through his space and behind him, not a Jump check to move, how could he just leap into the air like that? Force Point, and a clarification/explanation that Force Points let you do more than just add some dice to a skill check, the GM should be generous with cinematics and let amazing things happen because the Force is being seriously used. Those really neato things that Jedi do that seem to elude the rules? Force Points and a GM who is in a cinematic mood.</p><p></p><p>Oh, and for the record Obi-Wan was Jedi Guardian 6 in Episode I (according to the OCR, and presumably the events of Ep. I, especially the Maul fight, put him to JG 7 and thus Knighthood).</p><p></p><p>As for house ruling Frightful Presence, nobody's ever taken the feat so it's never come up. It still requires an odd number, like feats should.</p><p></p><p>As for force sensitives developing it out of nowhere or not even showing the signs, not if you look carefully. Recall that in the Jedi Academy novels, Luke found his first class mostly by having R2 look through galactic records for people with impossible luck, incredible skill, or other anomalies. They got a few red herrings, like someone who always won when gambling at the races (they were cheating), but they found a lot of people who never really thought about their predictive abilities or remarkable reflexes, or thought everybody had those abilities so they never talked about it. There are two cases in the EU I can think of with established characters just being declared Force Sensitive, Corran Horn and Kyle Katarn.</p><p></p><p>Kyle Katarn is a bit of a thorny one, since he was even trained by the Empire and was in Stormtrooper training, but wasn't mysteriously promoted or transferred if he was going to be a soldier. However, there are the Soveriegn Protectors, the most elite arm of the Royal Guard who are actually taught basic Force techniques, so he might have been secretly considered a candidate for them. The end of Dark Forces, where he first appears even closes with Vader saying he has strength in the Force, so the end of his first appearance hints that he may have Force potential.</p><p></p><p>Corran Horn was a starfighter pilot, where inhuman reflexes are par for the course, and they do drop subtle hints throughout the X-Wing novels that he might have Force talent. If you go through and read the novels, he does have a lot more hunches, luck, and the like than any other pilot in the squadron.</p><p></p><p>I just like also ruling as a 1st level requirement because it keeps Force users are part of a characters concept, something they intended for, instead of "Hey, I'm going to take Force Sensitive now, suddenly it turns out I was strong in the Force!". When I was in a Rebellion era game and the party found a Jedi Holocron, most of the PC's suddenly wanted to take Force Sensitive. That's when I realized that as a GM I had to restrict the feat. I might, might grant a waiver for taking it at higher levels in certain circumstances (like extensive Sith alchemy manipulation), but as a general rule, take it at 1st level.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2334092, member: 14159"] They actually explain that in the first issue of Star Wars Gamer, they did a round-by-round breakdown of the fight from a game mechanic perspective (and I think they also answered this exact question in a readers letter. That move was considered a Tumble check to move through his space and behind him, not a Jump check to move, how could he just leap into the air like that? Force Point, and a clarification/explanation that Force Points let you do more than just add some dice to a skill check, the GM should be generous with cinematics and let amazing things happen because the Force is being seriously used. Those really neato things that Jedi do that seem to elude the rules? Force Points and a GM who is in a cinematic mood. Oh, and for the record Obi-Wan was Jedi Guardian 6 in Episode I (according to the OCR, and presumably the events of Ep. I, especially the Maul fight, put him to JG 7 and thus Knighthood). As for house ruling Frightful Presence, nobody's ever taken the feat so it's never come up. It still requires an odd number, like feats should. As for force sensitives developing it out of nowhere or not even showing the signs, not if you look carefully. Recall that in the Jedi Academy novels, Luke found his first class mostly by having R2 look through galactic records for people with impossible luck, incredible skill, or other anomalies. They got a few red herrings, like someone who always won when gambling at the races (they were cheating), but they found a lot of people who never really thought about their predictive abilities or remarkable reflexes, or thought everybody had those abilities so they never talked about it. There are two cases in the EU I can think of with established characters just being declared Force Sensitive, Corran Horn and Kyle Katarn. Kyle Katarn is a bit of a thorny one, since he was even trained by the Empire and was in Stormtrooper training, but wasn't mysteriously promoted or transferred if he was going to be a soldier. However, there are the Soveriegn Protectors, the most elite arm of the Royal Guard who are actually taught basic Force techniques, so he might have been secretly considered a candidate for them. The end of Dark Forces, where he first appears even closes with Vader saying he has strength in the Force, so the end of his first appearance hints that he may have Force potential. Corran Horn was a starfighter pilot, where inhuman reflexes are par for the course, and they do drop subtle hints throughout the X-Wing novels that he might have Force talent. If you go through and read the novels, he does have a lot more hunches, luck, and the like than any other pilot in the squadron. I just like also ruling as a 1st level requirement because it keeps Force users are part of a characters concept, something they intended for, instead of "Hey, I'm going to take Force Sensitive now, suddenly it turns out I was strong in the Force!". When I was in a Rebellion era game and the party found a Jedi Holocron, most of the PC's suddenly wanted to take Force Sensitive. That's when I realized that as a GM I had to restrict the feat. I might, might grant a waiver for taking it at higher levels in certain circumstances (like extensive Sith alchemy manipulation), but as a general rule, take it at 1st level. [/QUOTE]
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