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<blockquote data-quote="Don Carnage" data-source="post: 242846" data-attributes="member: 5671"><p><strong>Re: Re: About Yoda'n All</strong></p><p></p><p>Well, thank you for commenting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As you'll read, I disagreed. Also, do you currently play Star Wars with the revised rules? Just curious. </p><p></p><p></p><p></p><p>This is a mechanics issue, not a thematic one. If you could point me to instances from the movies that support there being Consulars and Guardians, that would be what I'm looking for. </p><p></p><p>Yoda disproves the idea that there are two classes. Qui-Gon Jinn also. Yoda's skills indicate he's the master swordsman (which he isn't according to his write-up -- Dooku, Windu are better), while Jinn should be an adept diplomat also. But he isn't. Because Guardians don't get Diplomacy. </p><p></p><p>Which of course begs the question: Why were two Guardians sent to negotiate? I can just imagine how this would have gone on in game. </p><p></p><p><em>GM</em>: You're being sent to negotiate a treaty to end a blockade around a small planet.</p><p><em>Qui-Gon's Player</em>: But neither of us has diplomacy.</p><p><em>GM</em>: (Sinister smile) I know. </p><p></p><p></p><p></p><p>Yoda's skills weren't just in high praise. They were the standard by which to judge. Flipping through the Revised Rules, we see that Mace Windu could take him, Dooku shouldn't have had any problems, and even Kenobi would have done well. </p><p></p><p>Why? This is not consistent with the movie, so why was it done?</p><p></p><p>We can thank those happy levels of Jedi Consular.</p><p></p><p></p><p></p><p>I'm unsure of what you're saying. </p><p></p><p>Yes, Windu's and Qui-Gon's levels would give them the ability, the mechanic to deflect and redirect. </p><p></p><p>Now. Reading the rules, we find that to redirect a blaster shot, to deflect it back, the incoming attack needs to miss by 5. Windu's defense is 27. It kicks up to 30 with the deflect SQ up, higher if ol'Mace uses Enhance Ability, but let's stick with 27. </p><p></p><p>27 means that an opponent needs to roll a 22, 23, 24, 25, or 26 to hit Mace. A 20 is an automatic hit. A Battledroid has a +2 to ranged attack. Therefore, Mace has no (zero) chance to reflect a blaster shot fired by a Battledroid. Neat, no?</p><p></p><p>Yet, he does it in the movie. How does this make sense, again?</p></blockquote><p></p>
[QUOTE="Don Carnage, post: 242846, member: 5671"] [b]Re: Re: About Yoda'n All[/b] Well, thank you for commenting. :) As you'll read, I disagreed. Also, do you currently play Star Wars with the revised rules? Just curious. This is a mechanics issue, not a thematic one. If you could point me to instances from the movies that support there being Consulars and Guardians, that would be what I'm looking for. Yoda disproves the idea that there are two classes. Qui-Gon Jinn also. Yoda's skills indicate he's the master swordsman (which he isn't according to his write-up -- Dooku, Windu are better), while Jinn should be an adept diplomat also. But he isn't. Because Guardians don't get Diplomacy. Which of course begs the question: Why were two Guardians sent to negotiate? I can just imagine how this would have gone on in game. [i]GM[/i]: You're being sent to negotiate a treaty to end a blockade around a small planet. [i]Qui-Gon's Player[/i]: But neither of us has diplomacy. [i]GM[/i]: (Sinister smile) I know. Yoda's skills weren't just in high praise. They were the standard by which to judge. Flipping through the Revised Rules, we see that Mace Windu could take him, Dooku shouldn't have had any problems, and even Kenobi would have done well. Why? This is not consistent with the movie, so why was it done? We can thank those happy levels of Jedi Consular. I'm unsure of what you're saying. Yes, Windu's and Qui-Gon's levels would give them the ability, the mechanic to deflect and redirect. Now. Reading the rules, we find that to redirect a blaster shot, to deflect it back, the incoming attack needs to miss by 5. Windu's defense is 27. It kicks up to 30 with the deflect SQ up, higher if ol'Mace uses Enhance Ability, but let's stick with 27. 27 means that an opponent needs to roll a 22, 23, 24, 25, or 26 to hit Mace. A 20 is an automatic hit. A Battledroid has a +2 to ranged attack. Therefore, Mace has no (zero) chance to reflect a blaster shot fired by a Battledroid. Neat, no? Yet, he does it in the movie. How does this make sense, again? [/QUOTE]
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