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<blockquote data-quote="Don Carnage" data-source="post: 243152" data-attributes="member: 5671"><p>The fundamental difference lies here:</p><p></p><p></p><p></p><p>The exceptions are what we see. I'd rather not have cart around house rules about Force Push, Move Object, Deflect, and iconic character revisions. I'd rather not. </p><p></p><p>It's preferable to deal with the armor rules (substituted from the Revised rules) and vehicle systems (substituted from the Revised rules).</p><p></p><p>In short, the Revised rules have become a burden, onerous to use, ponderous to comprehend, and baffling in design. J.D. and crew have failed, producing a book that answered some questions, but brought more. </p><p></p><p>You think different, and you're allowed. I wish I could enjoy the Revised Rulebook, I wish I could discount its problems like you, but I can't. I feel I paid 40 dollars for help, and got nothing I wanted. </p><p></p><p>One last thing. </p><p></p><p></p><p></p><p>I feel it's a fundamental problem. If the examples, the very thing the rules are designed to emulate (the characters) are wrong, if they cannot and do not match the source material, then this means that <strong>any</strong> character I make will also never match the movies. </p><p></p><p>I.E. my Jedi will, taking the RCR as written, be able to push people off a ledge like Maul did to Obi-Wan. My Jedi will never be able to snatch metal bits from a conveyor belt and fling them at Geonosians like Anakin did. I won't be able to deflect shots like Mace did. </p><p></p><p>Hence, the emphasis. The characters are <strong>supposed</strong> (read: imperative) to be a showcase for how well your system works to represent the movies. It's the trophy case. People should look at these iconic characters and think, 'Man! That's just what they could do in the movies!' </p><p></p><p>Anything else is a failure of the worst kind.</p></blockquote><p></p>
[QUOTE="Don Carnage, post: 243152, member: 5671"] The fundamental difference lies here: The exceptions are what we see. I'd rather not have cart around house rules about Force Push, Move Object, Deflect, and iconic character revisions. I'd rather not. It's preferable to deal with the armor rules (substituted from the Revised rules) and vehicle systems (substituted from the Revised rules). In short, the Revised rules have become a burden, onerous to use, ponderous to comprehend, and baffling in design. J.D. and crew have failed, producing a book that answered some questions, but brought more. You think different, and you're allowed. I wish I could enjoy the Revised Rulebook, I wish I could discount its problems like you, but I can't. I feel I paid 40 dollars for help, and got nothing I wanted. One last thing. I feel it's a fundamental problem. If the examples, the very thing the rules are designed to emulate (the characters) are wrong, if they cannot and do not match the source material, then this means that [b]any[/b] character I make will also never match the movies. I.E. my Jedi will, taking the RCR as written, be able to push people off a ledge like Maul did to Obi-Wan. My Jedi will never be able to snatch metal bits from a conveyor belt and fling them at Geonosians like Anakin did. I won't be able to deflect shots like Mace did. Hence, the emphasis. The characters are [b]supposed[/b] (read: imperative) to be a showcase for how well your system works to represent the movies. It's the trophy case. People should look at these iconic characters and think, 'Man! That's just what they could do in the movies!' Anything else is a failure of the worst kind. [/QUOTE]
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