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<blockquote data-quote="Skywalker" data-source="post: 244152" data-attributes="member: 1538"><p>I agree that the iconic stats are not always acurate. However the rules still work fine. The jumps are covered by Burst of Speed which either character could have under the rules. The iconic characters are WotC best guess based on sometimes incomplete information. These discrepancies don't effect the ability of the rules to reflect what is seen on the movies and so I don't see why you would need to make house rules for these unless you were going to use one these characters in your game (which I thought would be unlikely).</p><p></p><p></p><p></p><p>Well the first thing is that the focus on the ability of Jedi to Deflect attacks is a misleading. They aren't very common in the movies. For example, in AotC there are only about 2 successful deflect attacks one from Mace and one from Obi Wan. Most deflects are for defensive purposes and followed up by a lightsaber attack. This is how the Jedi fight.</p><p></p><p>Accordingly I don't have a big issue with a rule that produces a result that is closer to what is seen in the movies. It is much better than the extremely powerful "deflect all the time" equivalent in the OCR. </p><p></p><p>I do note that if a PC doesn't actively dodge attacks (effectively standing still) then their effective Dex is 0 which provides a -5 to Def. Add the fact that you can decide not to use Deflect (defence). From what I saw in AotC, many Jedi often stood pretty still to gauge blaster attacks so to improve their ability to reflect the attacks. IRC this would make Mace's defence about 22. A Battle Droid with a +2 to hit could be deflected. Its not a perfect by any means but it does result in a much better reflection of the movies which I prefer. </p><p></p><p>There may also be arguments that the droid received a bonus from attacking Mace from behind but I can' think of any. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Except the rules on moving living beings with the Move Object skill. </p><p></p><p></p><p></p><p>Well this is your opinion. However I find that the Scoundrel is still the best class for a scoundrel style PC so their is no optimisation. TScoundrels get twice as much skill points than a Tech Specialist. So T Specs are good specialists but don't have the broad base. Plus Tech Specialists don't get WP (blaster pistols)</p><p></p><p></p><p></p><p>No.</p><p></p><p></p><p></p><p>Leaving aside the obvious comment that it is not always in character, Dissipate Energy is not as effective as many make it out to be. It is like unreliable armour as it only works for WP. By this stage your Jedi has no VP and can not use the Force. </p><p></p><p>Dissipate Energy is a "nonflashy" feat that you take to save your ass. Personally I prefer proactive feats that allow my Jedi to not get whooped in the first place like Burst of Speed. I would consider grabbing the Armour Proficiency Feat (light) and have reliable armour against all forms of attack rather than Dissipate Energy.</p></blockquote><p></p>
[QUOTE="Skywalker, post: 244152, member: 1538"] I agree that the iconic stats are not always acurate. However the rules still work fine. The jumps are covered by Burst of Speed which either character could have under the rules. The iconic characters are WotC best guess based on sometimes incomplete information. These discrepancies don't effect the ability of the rules to reflect what is seen on the movies and so I don't see why you would need to make house rules for these unless you were going to use one these characters in your game (which I thought would be unlikely). Well the first thing is that the focus on the ability of Jedi to Deflect attacks is a misleading. They aren't very common in the movies. For example, in AotC there are only about 2 successful deflect attacks one from Mace and one from Obi Wan. Most deflects are for defensive purposes and followed up by a lightsaber attack. This is how the Jedi fight. Accordingly I don't have a big issue with a rule that produces a result that is closer to what is seen in the movies. It is much better than the extremely powerful "deflect all the time" equivalent in the OCR. I do note that if a PC doesn't actively dodge attacks (effectively standing still) then their effective Dex is 0 which provides a -5 to Def. Add the fact that you can decide not to use Deflect (defence). From what I saw in AotC, many Jedi often stood pretty still to gauge blaster attacks so to improve their ability to reflect the attacks. IRC this would make Mace's defence about 22. A Battle Droid with a +2 to hit could be deflected. Its not a perfect by any means but it does result in a much better reflection of the movies which I prefer. There may also be arguments that the droid received a bonus from attacking Mace from behind but I can' think of any. :) Except the rules on moving living beings with the Move Object skill. Well this is your opinion. However I find that the Scoundrel is still the best class for a scoundrel style PC so their is no optimisation. TScoundrels get twice as much skill points than a Tech Specialist. So T Specs are good specialists but don't have the broad base. Plus Tech Specialists don't get WP (blaster pistols) No. Leaving aside the obvious comment that it is not always in character, Dissipate Energy is not as effective as many make it out to be. It is like unreliable armour as it only works for WP. By this stage your Jedi has no VP and can not use the Force. Dissipate Energy is a "nonflashy" feat that you take to save your ass. Personally I prefer proactive feats that allow my Jedi to not get whooped in the first place like Burst of Speed. I would consider grabbing the Armour Proficiency Feat (light) and have reliable armour against all forms of attack rather than Dissipate Energy. [/QUOTE]
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