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<blockquote data-quote="Don Carnage" data-source="post: 244302" data-attributes="member: 5671"><p><strong>Some Replies</strong></p><p></p><p>Another day, another dollar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Then I'd never, ever want to play in your game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If I have in my head images from the movies about super-leaping Jedi, reflected shots, and powerful Force abilities, and I'm confronted by a system that leaves a gap in what I can do mechanically vs. what I see on-screen, I'm going to be a frustrated player. </p><p></p><p>To think that a frustrated player doesn't have any effect on storyline and drama is laughable. </p><p></p><p>Hence, I would never, EVER want to play in your game if my frustrations, my hopes and desires don't have a bearing on my GM. </p><p></p><p>In short, run Luke, run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Now, the idea about iconic characters is that if <strong>they</strong> can't adhere to the rules, how am I going to be able to? Are people comfortable telling their players that no matter what they do, the things seen in the movies are unattainable? Anakin's jumps, Obi-Wan's reflections, Qui-Gon's mowing down of battledroids just isn't going to happen? </p><p></p><p>No, not everyone can be the Emperor or Darth Vader, but making all of what we see in the movies out of reach is bad. I can't imagine anyone disagreeing. </p><p></p><p>I've seen this a lot: willingness to forgive WotC and J.D. in particular for having spotty information. I'm not so forgiving. They had the information, I feel, they could have gotten it. At the <em>very</em> least, they could have delayed the book until after Episode II. They didn't, and we're here. </p><p></p><p>They messed up, call them on their mistake and demand better answers. It's our right as consumers, my right as a patron. I demand things for my money. You should too, then putting out a book with obvious flaws wouldn't happen (or happen far less). See what I mean? I can't gloss over mistakes because that's accepting bad workmanship. </p><p></p><p>Last, I answered this above, but I'll repeat it here. The iconic characters are examples. They're the opportunity to let the system shine, to show that all things are possible, all Star Wars is open and laid bare for our gamers. They're the gateway, the doors by which people gain interest. Do you think that people wander into Star Wars <em>without</em> preconceived notions of how they want their Jedi to be?</p><p></p><p>Therefore, it's a great failure to not have them correct. They could have included so much with the iconic characters, examples on what to do in order to do the amazing jumps of Anakin and Obi-Wan, to deflect the shots like Jinn and Windu, to thrash their opponents like Yoda and Boba, to outwit and maneuver like Han and Leia. It was their golden chance! </p><p></p><p>And they blew it. </p><p></p><p></p><p></p><p>I disagree with most things here, so I can't comment to much. I just don't see it being uncommon. After all, Luke wasn't that skilled of a Jedi and he didn't have trouble deflecting/reflecting multiple shots (see barge, Endor).</p><p></p><p></p><p></p><p></p><p>Which is a nice idea, until you think about this: In Episode, Dooku slashes and defeates Anakin, and conveniently picks up Anakin and drops him on his unconscious friend, Obi-Wan. Pretty absurd, and an explanation I can't buy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>About feats and Dissipate Energy.</p><p></p><p></p><p></p><p>That's what it comes down to, preference. Not too much to talk about. I like having Dissipate Energy as something to help save my behind when I get it into too much trouble, where running isn't an option.</p></blockquote><p></p>
[QUOTE="Don Carnage, post: 244302, member: 5671"] [b]Some Replies[/b] Another day, another dollar. :) Then I'd never, ever want to play in your game. :) If I have in my head images from the movies about super-leaping Jedi, reflected shots, and powerful Force abilities, and I'm confronted by a system that leaves a gap in what I can do mechanically vs. what I see on-screen, I'm going to be a frustrated player. To think that a frustrated player doesn't have any effect on storyline and drama is laughable. Hence, I would never, EVER want to play in your game if my frustrations, my hopes and desires don't have a bearing on my GM. In short, run Luke, run. :) Now, the idea about iconic characters is that if [b]they[/b] can't adhere to the rules, how am I going to be able to? Are people comfortable telling their players that no matter what they do, the things seen in the movies are unattainable? Anakin's jumps, Obi-Wan's reflections, Qui-Gon's mowing down of battledroids just isn't going to happen? No, not everyone can be the Emperor or Darth Vader, but making all of what we see in the movies out of reach is bad. I can't imagine anyone disagreeing. I've seen this a lot: willingness to forgive WotC and J.D. in particular for having spotty information. I'm not so forgiving. They had the information, I feel, they could have gotten it. At the [i]very[/i] least, they could have delayed the book until after Episode II. They didn't, and we're here. They messed up, call them on their mistake and demand better answers. It's our right as consumers, my right as a patron. I demand things for my money. You should too, then putting out a book with obvious flaws wouldn't happen (or happen far less). See what I mean? I can't gloss over mistakes because that's accepting bad workmanship. Last, I answered this above, but I'll repeat it here. The iconic characters are examples. They're the opportunity to let the system shine, to show that all things are possible, all Star Wars is open and laid bare for our gamers. They're the gateway, the doors by which people gain interest. Do you think that people wander into Star Wars [i]without[/i] preconceived notions of how they want their Jedi to be? Therefore, it's a great failure to not have them correct. They could have included so much with the iconic characters, examples on what to do in order to do the amazing jumps of Anakin and Obi-Wan, to deflect the shots like Jinn and Windu, to thrash their opponents like Yoda and Boba, to outwit and maneuver like Han and Leia. It was their golden chance! And they blew it. I disagree with most things here, so I can't comment to much. I just don't see it being uncommon. After all, Luke wasn't that skilled of a Jedi and he didn't have trouble deflecting/reflecting multiple shots (see barge, Endor). Which is a nice idea, until you think about this: In Episode, Dooku slashes and defeates Anakin, and conveniently picks up Anakin and drops him on his unconscious friend, Obi-Wan. Pretty absurd, and an explanation I can't buy. :) About feats and Dissipate Energy. That's what it comes down to, preference. Not too much to talk about. I like having Dissipate Energy as something to help save my behind when I get it into too much trouble, where running isn't an option. [/QUOTE]
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