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<blockquote data-quote="Tyler Do'Urden" data-source="post: 256296" data-attributes="member: 4601"><p>I've played only the Revised Star Wars and WEG's d6 Star Wars, and I can say that I vastly prefer the new Revised game... why?</p><p></p><p>- Jedi. The amount of character points it took to build a Jedi on par with those in the movies in the d6 game was staggering to the point of ridiculousness. On the other hand, several of my players are now playing 7th-8th level Jedi PC's with powers on a similar level to those in the films. Our Jedi Master is a match for Obi as of Episode II, and the Guardians are both a match for Luke as of Episode VI. Doing this in the d6 game was next to impossible.</p><p></p><p>- The Skill System and Class System. See above. The d20 mechanic is much simpler and more effective than a die pool, and levels are very convenient for scaling the power of enemies (there just wasn't a good way of doing this in the old game.</p><p></p><p>The only thing I've found that I don't like is the vehicle and ship combat rules- the combat rules in the d6 RPG were much more elegant. But so far I prefer everything else.</p><p></p><p>The write ups for the characters from the films really don't concern me... the only character in the movies that is currently living during the time period I'm playing in is Yoda- and he's only a 7th level knight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway, I've never seen a game that is sufficiently cinematic to capture the feel of the movies, and I probably never will see such a game. So, to compensate, we burn our way through a lot of force points and I make a few dramatic liscense calls- it's all good.</p><p></p><p>Of course, there are some things I wonder about... last time we played, one of the PC's (a 5th level Noghri force adept), went from zero to SEVEN DSP's in under a minute, shooting off force lightning at his enemies and calling upon the dark side of the force. SEVEN IN A SINGLE MINUTE! Shouldn't there be a system shock roll for that? I'm suprised he didn't keel over from the shock of going over to the dark side so quickly... hmm...</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 256296, member: 4601"] I've played only the Revised Star Wars and WEG's d6 Star Wars, and I can say that I vastly prefer the new Revised game... why? - Jedi. The amount of character points it took to build a Jedi on par with those in the movies in the d6 game was staggering to the point of ridiculousness. On the other hand, several of my players are now playing 7th-8th level Jedi PC's with powers on a similar level to those in the films. Our Jedi Master is a match for Obi as of Episode II, and the Guardians are both a match for Luke as of Episode VI. Doing this in the d6 game was next to impossible. - The Skill System and Class System. See above. The d20 mechanic is much simpler and more effective than a die pool, and levels are very convenient for scaling the power of enemies (there just wasn't a good way of doing this in the old game. The only thing I've found that I don't like is the vehicle and ship combat rules- the combat rules in the d6 RPG were much more elegant. But so far I prefer everything else. The write ups for the characters from the films really don't concern me... the only character in the movies that is currently living during the time period I'm playing in is Yoda- and he's only a 7th level knight. :) Anyway, I've never seen a game that is sufficiently cinematic to capture the feel of the movies, and I probably never will see such a game. So, to compensate, we burn our way through a lot of force points and I make a few dramatic liscense calls- it's all good. Of course, there are some things I wonder about... last time we played, one of the PC's (a 5th level Noghri force adept), went from zero to SEVEN DSP's in under a minute, shooting off force lightning at his enemies and calling upon the dark side of the force. SEVEN IN A SINGLE MINUTE! Shouldn't there be a system shock roll for that? I'm suprised he didn't keel over from the shock of going over to the dark side so quickly... hmm... [/QUOTE]
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