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General Tabletop Discussion
*Dungeons & Dragons
Stat a frost giant sorcerer? (and lokiskinder template)
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<blockquote data-quote="Nellisir" data-source="post: 4883490" data-attributes="member: 70"><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">I admit; this is a completely self-serving request. I'm compiling a (free) pdf of my d20 creations of the past 9 years, and trying to finish up sample monsters for the templates. Unfortunately, I no longer have the time or energy to tackle the more complex stat blocks...such as the frost giant sorcerer below. There are hints that she started off as a ranger, but I cannot untangle what came from the ranger and what came from the giant, or what should be added for a sorcerer. So...</span></span><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span> <span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px">Can anyone whip this giant into shape for me? The Lokiskinder template is copied below for reference.</span></span></p><p><span style="font-family: 'Trebuchet MS'"><span style="font-size: 12px"></span></span><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span> </p><p></p><p>Nari CR 15</p><p> Female Frost Giant Lokiskinder Sorcerer 5</p><p> CE Large Giant (Chaotic, Cold, Shapechanger)</p><p> <strong>Init</strong> +3; <strong>Senses</strong> Low-light vision; Listen +, Spot +</p><p> <strong>Languages</strong> Common, Draconic</p><p> <strong>Str </strong>31/+10, <strong>Dex</strong> 16/+3, <strong>Con</strong> 24/+7, <strong>Int</strong> 12/+1, <strong>Wis</strong> 12/+1, <strong>Cha</strong> 19/+4</p><p> <strong>AC</strong> 25, <strong>touch</strong> 12, <strong>flat-footed</strong> 21 (–1 size, +3 Dex, +9 natural, +4 chain shirt)</p><p> <strong>hp</strong> 195 (14d8+5d4+119)</p><p> <strong>Immune</strong> cold</p><p> <strong>Fort</strong> +, <strong>Ref</strong> +, <strong>Will</strong> + </p><p> <strong>Weaknesses </strong>vulnerable to fire</p><p> <strong>Spd</strong> 40 ft (8 squares) </p><p> <strong>Melee</strong> Huge greataxe +18/+13 (3d6+13/x3) or </p><p> <strong>Melee </strong>2 slams +18 (1d4+9) or </p><p> <strong>Ranged </strong>rock +9 (2d6+9)</p><p> <strong>Space</strong> 10 ft; <strong>Reach</strong> 10 ft</p><p> <strong>Base Atk</strong> +13; <strong>Grp</strong> +25</p><p> <strong>Atk Options</strong> Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack</p><p> <strong>Special Actions</strong> Pounce</p><p> <strong>Spell-Like Abilities </strong>(CL 17):</p><p> 3/day – <em>baleful polymorph, disguise self, mislead, nondetection, polymorph, seeming, silent image</em>. </p><p> 1/day – <em>mirage aracana, shapechange</em>.</p><p> <strong>Special Qualities</strong>Mixed blood</p><p> <strong>Feats</strong> Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack, Endurance, Track</p><p> <strong>Skills</strong> Bluff +4, Climb +, Craft (any one) +, Disguise +4, Intimidate +, Jump +, Spot </p><p> <strong>Environment </strong>Warm hills</p><p> <strong>Organization </strong>Solitary, pair, or flight (3–6)</p><p> <strong>Treasure </strong>Standard</p><p> <strong>Advancement </strong>8–10 HD (Huge); 11–21 HD (Gargantuan)</p><p> <strong>Rock Throwing (Ex): </strong>The range increment is 120 feet for a frost giant’s thrown rocks.</p><p></p><p></p><p></p><p></p><p> Giants are renowned for their strength and physical power, but less well known is their skill at deception and misdirection. This quality, the legacy of the earliest ages, has been spread throughout the giant races and further.</p><p> <strong>Appearance Changes</strong></p><p></p><p> Lokiskinder have a certain roguish air to them, but otherwise appear as normal members of their race.</p><p> <strong>Creating a Lokiskinder</strong></p><p></p><p> “Lokiskinder” is an inherited template that can be added to any giant, humanoid, or monstrous humanoid with an Intelligence score of 3 or higher (referred to hereafter as the base creature).</p><p> A lokiskinder uses all the base creature’s statistics and special abilities except as noted here.</p><p> <strong>Size and Type:</strong> The creature’s type is unchanged. It gains the chaotic subtype, even if its alignment is not chaotic. It gains the shapechanger subtype. Size is unchanged.</p><p> <strong>Special Attacks:</strong> A lokiskinder has all the special attacks of the base creature, plus the following special qualities.</p><p> <span style="font-family: 'Symbol'">·</span><em>Spell-Like Abilities:</em> A lokiskinder with an Intelligence or Wisdom score of 8 or higher has two or more spell-like abilities, depending on its Hit Dice, as indicated on the table below. The abilities are cumulative</p><p> Unless otherwise noted, an ability is usable three times per day. Caster level equals the creature’s HD, and the save DC is Charisma-based.</p><p> <strong>HD</strong></p><p> <strong>Abilities</strong></p><p> <strong>1–4</strong></p><p> Disguise self, silent image</p><p> <strong>5–8</strong></p><p> Nondetection, polymorph</p><p> <strong>9–12</strong></p><p> Baleful polymorph, mirage arcana (1/day)</p><p> <strong>13–14</strong></p><p> Mislead, seeming</p><p> <strong>17–20</strong></p><p> Shapechange (1/day)</p><p> </p><p> <strong>Special Qualities: </strong>A lokiskinder has all the special qualities of the base creature, plus the following special qualities.</p><p> <span style="font-family: 'Symbol'">·</span>+3 bonus to Will saves versus Enchantment spells and abilities.</p><p> <strong>Abilities:</strong> Increase from the base creature as follows: Dex +4, Con +2, Int +2, Chr +4.</p><p> <strong>Skills:</strong> Lokiskinder gain a +4 racial bonus to Bluff and Disguise checks.</p><p> <strong>Challenge Rating:</strong> HD 8 or less, as base creature +2. HD 9 or more, as base creature +3.</p><p> <strong>Alignment:</strong> Always non-lawful.</p><p> <strong>Level Adjustment:</strong> HD 8 or less, as base creature +3; HD 9 or more, as base creature +3</p></blockquote><p></p>
[QUOTE="Nellisir, post: 4883490, member: 70"] [FONT=Trebuchet MS][SIZE=3]I admit; this is a completely self-serving request. I'm compiling a (free) pdf of my d20 creations of the past 9 years, and trying to finish up sample monsters for the templates. Unfortunately, I no longer have the time or energy to tackle the more complex stat blocks...such as the frost giant sorcerer below. There are hints that she started off as a ranger, but I cannot untangle what came from the ranger and what came from the giant, or what should be added for a sorcerer. So...[/SIZE][/FONT][SIZE=3] [/SIZE] [FONT=Trebuchet MS][SIZE=3]Can anyone whip this giant into shape for me? The Lokiskinder template is copied below for reference. [/SIZE][/FONT][SIZE=3] [/SIZE] Nari CR 15 Female Frost Giant Lokiskinder Sorcerer 5 CE Large Giant (Chaotic, Cold, Shapechanger) [B]Init[/B] +3; [B]Senses[/B] Low-light vision; Listen +, Spot + [B]Languages[/B] Common, Draconic [B]Str [/B]31/+10, [B]Dex[/B] 16/+3, [B]Con[/B] 24/+7, [B]Int[/B] 12/+1, [B]Wis[/B] 12/+1, [B]Cha[/B] 19/+4 [B]AC[/B] 25, [B]touch[/B] 12, [B]flat-footed[/B] 21 (–1 size, +3 Dex, +9 natural, +4 chain shirt) [B]hp[/B] 195 (14d8+5d4+119) [B]Immune[/B] cold [B]Fort[/B] +, [B]Ref[/B] +, [B]Will[/B] + [B]Weaknesses [/B]vulnerable to fire [B]Spd[/B] 40 ft (8 squares) [B]Melee[/B] Huge greataxe +18/+13 (3d6+13/x3) or [B]Melee [/B]2 slams +18 (1d4+9) or [B]Ranged [/B]rock +9 (2d6+9) [B]Space[/B] 10 ft; [B]Reach[/B] 10 ft [B]Base Atk[/B] +13; [B]Grp[/B] +25 [B]Atk Options[/B] Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack [B]Special Actions[/B] Pounce [B]Spell-Like Abilities [/B](CL 17): 3/day – [I]baleful polymorph, disguise self, mislead, nondetection, polymorph, seeming, silent image[/I]. 1/day – [I]mirage aracana, shapechange[/I]. [B]Special Qualities[/B]Mixed blood [B]Feats[/B] Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack, Endurance, Track [B]Skills[/B] Bluff +4, Climb +, Craft (any one) +, Disguise +4, Intimidate +, Jump +, Spot [B]Environment [/B]Warm hills [B]Organization [/B]Solitary, pair, or flight (3–6) [B]Treasure [/B]Standard [B]Advancement [/B]8–10 HD (Huge); 11–21 HD (Gargantuan) [B]Rock Throwing (Ex): [/B]The range increment is 120 feet for a frost giant’s thrown rocks. Giants are renowned for their strength and physical power, but less well known is their skill at deception and misdirection. This quality, the legacy of the earliest ages, has been spread throughout the giant races and further. [B]Appearance Changes[/B] Lokiskinder have a certain roguish air to them, but otherwise appear as normal members of their race. [B]Creating a Lokiskinder[/B] “Lokiskinder” is an inherited template that can be added to any giant, humanoid, or monstrous humanoid with an Intelligence score of 3 or higher (referred to hereafter as the base creature). A lokiskinder uses all the base creature’s statistics and special abilities except as noted here. [B]Size and Type:[/B] The creature’s type is unchanged. It gains the chaotic subtype, even if its alignment is not chaotic. It gains the shapechanger subtype. Size is unchanged. [B]Special Attacks:[/B] A lokiskinder has all the special attacks of the base creature, plus the following special qualities. [FONT=Symbol]·[/FONT][I]Spell-Like Abilities:[/I] A lokiskinder with an Intelligence or Wisdom score of 8 or higher has two or more spell-like abilities, depending on its Hit Dice, as indicated on the table below. The abilities are cumulative Unless otherwise noted, an ability is usable three times per day. Caster level equals the creature’s HD, and the save DC is Charisma-based. [B]HD[/B] [B]Abilities[/B] [B]1–4[/B] Disguise self, silent image [B]5–8[/B] Nondetection, polymorph [B]9–12[/B] Baleful polymorph, mirage arcana (1/day) [B]13–14[/B] Mislead, seeming [B]17–20[/B] Shapechange (1/day) [B]Special Qualities: [/B]A lokiskinder has all the special qualities of the base creature, plus the following special qualities. [FONT=Symbol]·[/FONT]+3 bonus to Will saves versus Enchantment spells and abilities. [B]Abilities:[/B] Increase from the base creature as follows: Dex +4, Con +2, Int +2, Chr +4. [B]Skills:[/B] Lokiskinder gain a +4 racial bonus to Bluff and Disguise checks. [B]Challenge Rating:[/B] HD 8 or less, as base creature +2. HD 9 or more, as base creature +3. [B]Alignment:[/B] Always non-lawful. [B]Level Adjustment:[/B] HD 8 or less, as base creature +3; HD 9 or more, as base creature +3 [/QUOTE]
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