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stat block for spells
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<blockquote data-quote="KarinsDad" data-source="post: 1180024" data-attributes="member: 2011"><p>I disagree somewhat with this.</p><p></p><p>When the spell is first cast, it is basically instantaneous in that the targets in the area of effect are taken unawares.</p><p></p><p>I think the Reflex save is good, but there has to be some additional elements here. I do not think how healthy you are (i.e. Fort save) should reflect resistance to blindness. Rather, it should be an ability to look away or briefly at targets when necessary (more Dex-like ability than Con).</p><p></p><p>To me, the light should be blinding regardless of whether you make the save or not. Hence, something like:</p><p></p><p>1) A reflex save each round while in the 30 foot radius area of effect or be blinded (no need to make a save if you are already blinded, it can be presumed that you closed your eyes).</p><p>2) If you make your reflex save on a given round, you are merely dazzled (for that round).</p><p>3) If you close your eyes, you do not need to make a save, but you are effectively blinded anyway for that round.</p><p>4) The caster is immune to this spell with regard to blinding or dazzling (but he still can use the spell for light purposes).</p><p>5) If you are within 60 feet of the spell caster, but outside the normal area of effect, you must make a Reflex save each round or be dazzled (if you make the save, nothing happens).</p><p>6) I would add Spell Resistance: No to this since spell immunity should not prevent the bright light from affecting you. The spell is on the caster, not really on the area. The light merely shines into that area.</p><p>7) I would pick a Darkness-type spell which negates this (presumably Darkness itself).</p><p></p><p>The concept of making any type of save in an extremely brightly lit area and still operating 100% normally is nonsensical to me. So is the concept of being blinded within 30 feet, but at 31 feet, there is no effect.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1180024, member: 2011"] I disagree somewhat with this. When the spell is first cast, it is basically instantaneous in that the targets in the area of effect are taken unawares. I think the Reflex save is good, but there has to be some additional elements here. I do not think how healthy you are (i.e. Fort save) should reflect resistance to blindness. Rather, it should be an ability to look away or briefly at targets when necessary (more Dex-like ability than Con). To me, the light should be blinding regardless of whether you make the save or not. Hence, something like: 1) A reflex save each round while in the 30 foot radius area of effect or be blinded (no need to make a save if you are already blinded, it can be presumed that you closed your eyes). 2) If you make your reflex save on a given round, you are merely dazzled (for that round). 3) If you close your eyes, you do not need to make a save, but you are effectively blinded anyway for that round. 4) The caster is immune to this spell with regard to blinding or dazzling (but he still can use the spell for light purposes). 5) If you are within 60 feet of the spell caster, but outside the normal area of effect, you must make a Reflex save each round or be dazzled (if you make the save, nothing happens). 6) I would add Spell Resistance: No to this since spell immunity should not prevent the bright light from affecting you. The spell is on the caster, not really on the area. The light merely shines into that area. 7) I would pick a Darkness-type spell which negates this (presumably Darkness itself). The concept of making any type of save in an extremely brightly lit area and still operating 100% normally is nonsensical to me. So is the concept of being blinded within 30 feet, but at 31 feet, there is no effect. [/QUOTE]
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