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<blockquote data-quote="KarinsDad" data-source="post: 1180222" data-attributes="member: 2011"><p>I would think that the entire intent of this spell is defensive and to PREVENT tough guys from "just squinting through it". Preventing arcane spell casters (which a Fort save mostly does) from targeting you at close range is kind of worthless for the most part unless you are in a small room (which drastically limits the utility of the spell) since they could still just back away and cast spells at you.</p><p></p><p>Why bother with creating the spell in the first place if it does not seriously affect most melee combatant types?</p><p></p><p>I do not mind characters squinting through it and merely being dazzled (it just means making a Reflex save every round to attempt that) but, I do not think that tough guys should be easily able to do that. A Reflex save slows down everyone but monks, bards and rogues, a Fort save slows down bards, rogues and arcane spell casters. As a spell caster creating a localized protection spell given a choice as to who should be resistant, I would prefer rogues, sorcerers, wizards, and bards (4 not very combative classes with the exception of rogues sneak attack) as opposed to fighters, barbarians, paladins, rangers, clerics and druids (6 fairly combative classes).</p><p></p><p></p><p></p><p>I view certain types of spells as requiring good definition.</p><p></p><p>To me, this spell is a prime example and extremely similar to Stinking Cloud in nature. There is a sense debilitating effect in an area. If you stay in that area, the effect will probably affect your senses. If you get out of the area, your senses will quickly recover, but not immediately.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1180222, member: 2011"] I would think that the entire intent of this spell is defensive and to PREVENT tough guys from "just squinting through it". Preventing arcane spell casters (which a Fort save mostly does) from targeting you at close range is kind of worthless for the most part unless you are in a small room (which drastically limits the utility of the spell) since they could still just back away and cast spells at you. Why bother with creating the spell in the first place if it does not seriously affect most melee combatant types? I do not mind characters squinting through it and merely being dazzled (it just means making a Reflex save every round to attempt that) but, I do not think that tough guys should be easily able to do that. A Reflex save slows down everyone but monks, bards and rogues, a Fort save slows down bards, rogues and arcane spell casters. As a spell caster creating a localized protection spell given a choice as to who should be resistant, I would prefer rogues, sorcerers, wizards, and bards (4 not very combative classes with the exception of rogues sneak attack) as opposed to fighters, barbarians, paladins, rangers, clerics and druids (6 fairly combative classes). I view certain types of spells as requiring good definition. To me, this spell is a prime example and extremely similar to Stinking Cloud in nature. There is a sense debilitating effect in an area. If you stay in that area, the effect will probably affect your senses. If you get out of the area, your senses will quickly recover, but not immediately. [/QUOTE]
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