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General Tabletop Discussion
*TTRPGs General
Stat Block Problems w/ Hordes of the Abyss
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<blockquote data-quote="James Jacobs" data-source="post: 2891360" data-attributes="member: 23937"><p>The demon lords in my turnover were not designed as more poweful versions; what I turned over is what you see in the book.</p><p></p><p>Sort of.</p><p></p><p>Curious about this, I compared my text turnover to the final book, and lo and behold the statblocks don't quite match up. Most notable is the fact that I did indicate how many points the demons were putting in to Power Attack in my turnover (which is, incidentally, the way we present this information in <em>Dungeon</em>). So it seems obvious to me that there was some tinkering going on between my turnover and the final printing of the book. So in a nutshell... I'm not sure when the errors to the statblock were introduced.</p><p></p><p>That said, I think the game is probably too complex. I do statblocks more or less every day at work, and have been building them for the past three years. They're <em>easilly</em> the hardest part of the job, and certainly take up the most time in developing an adventure. I like to think that I've gotten pretty good at building them, so it's incredibly frustrating to see a product I worked on end up riddled with errors. Errors in stat blocks indicate two things to me: 1) The game is probably too complicated and 2) products with stat blocks need to spend more time in editing than they do. </p><p></p><p>Anyway, I apologize for the errors in the book (although I'm fairly certain the majority of them didn't originate on my keyboard), and for the omission of things like the amount of Power Attack bonuses (which I had no control over). Hopefully an eratta (either John's or WotC's) will be available soon.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 2891360, member: 23937"] The demon lords in my turnover were not designed as more poweful versions; what I turned over is what you see in the book. Sort of. Curious about this, I compared my text turnover to the final book, and lo and behold the statblocks don't quite match up. Most notable is the fact that I did indicate how many points the demons were putting in to Power Attack in my turnover (which is, incidentally, the way we present this information in [i]Dungeon[/i]). So it seems obvious to me that there was some tinkering going on between my turnover and the final printing of the book. So in a nutshell... I'm not sure when the errors to the statblock were introduced. That said, I think the game is probably too complex. I do statblocks more or less every day at work, and have been building them for the past three years. They're [i]easilly[/i] the hardest part of the job, and certainly take up the most time in developing an adventure. I like to think that I've gotten pretty good at building them, so it's incredibly frustrating to see a product I worked on end up riddled with errors. Errors in stat blocks indicate two things to me: 1) The game is probably too complicated and 2) products with stat blocks need to spend more time in editing than they do. Anyway, I apologize for the errors in the book (although I'm fairly certain the majority of them didn't originate on my keyboard), and for the omission of things like the amount of Power Attack bonuses (which I had no control over). Hopefully an eratta (either John's or WotC's) will be available soon. [/QUOTE]
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