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General Tabletop Discussion
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Stat Block Problems w/ Hordes of the Abyss
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<blockquote data-quote="Pants" data-source="post: 2892061" data-attributes="member: 8849"><p>I really don't see that as being much of a problem. I've never had a game where the creature's bonus hp from Con was an important detail, and figuring out how many hp a creature loses from Con damage or some other effect really doesn't depend upon it.</p><p></p><p></p><p>Ouch, that's <em>bad</em>. It's not like listing the amount of PA really takes up that much room, but then, I'm not a big fan of having a creature's default attacks include PA. I'd much prefer having two separate attacks, one with PA and one without. That's what I do.</p><p></p><p> </p><p>It's really quite sad that WotC has been unable to correct a problem that they've been well aware of... for at least 2 years now. I'm sure that switching to the new statblock hasn't helped, but really... they should either cut down on the editor's messing with statblocks in general (Which is where a large number of problems come from, I'm sure) or just hunker down and fix the problem </p><p></p><p>Again this is from a cursory, and incomplete glance, I expect to find more errors as I get further into the more complex Stat Blocks of the Demon Lords.</p><p></p><p>Perhaps I am overreacting, but I just find it a slap in the face to not have a crucial, and easily provided piece of information neglected, for what I can assume be fractions of a cent worth of ink per book.</p><p>The D&D community has grown to expect a listed Grapple Bonus, I think the amount of Pre Factored Power Attack and Hit Dice type is on par in importance.</p><p></p><p></p><p>That is very handy. I've been using the new statblock myself for a while and it's been an absolute pain trying to figure where things are supposed to go. Aside from that, it works great in play, much better than the 'old adventure statblock' (that thing was a cluttered mess). I still don't like it being used in monster books.</p></blockquote><p></p>
[QUOTE="Pants, post: 2892061, member: 8849"] I really don't see that as being much of a problem. I've never had a game where the creature's bonus hp from Con was an important detail, and figuring out how many hp a creature loses from Con damage or some other effect really doesn't depend upon it. Ouch, that's [i]bad[/i]. It's not like listing the amount of PA really takes up that much room, but then, I'm not a big fan of having a creature's default attacks include PA. I'd much prefer having two separate attacks, one with PA and one without. That's what I do. It's really quite sad that WotC has been unable to correct a problem that they've been well aware of... for at least 2 years now. I'm sure that switching to the new statblock hasn't helped, but really... they should either cut down on the editor's messing with statblocks in general (Which is where a large number of problems come from, I'm sure) or just hunker down and fix the problem Again this is from a cursory, and incomplete glance, I expect to find more errors as I get further into the more complex Stat Blocks of the Demon Lords. Perhaps I am overreacting, but I just find it a slap in the face to not have a crucial, and easily provided piece of information neglected, for what I can assume be fractions of a cent worth of ink per book. The D&D community has grown to expect a listed Grapple Bonus, I think the amount of Pre Factored Power Attack and Hit Dice type is on par in importance. That is very handy. I've been using the new statblock myself for a while and it's been an absolute pain trying to figure where things are supposed to go. Aside from that, it works great in play, much better than the 'old adventure statblock' (that thing was a cluttered mess). I still don't like it being used in monster books. [/QUOTE]
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Stat Block Problems w/ Hordes of the Abyss
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