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<blockquote data-quote="GreatLemur" data-source="post: 3613282" data-attributes="member: 28553"><p>I pretty much hate every statblock layout I've ever seen. I understand the need for cramped strings of text in print products, but when it comes to websites and PDFs, there's really no excuse for that kind of thing.</p><p></p><p>I'm experimenting with <a href="http://i18.tinypic.com/5ymx4z4.gif" target="_blank">extremely simple, disposable monster character sheets</a>, at the moment. They're really only intended for my use, so I dunno if they'll make much sense to anybody else. I've got Hit Point boxes to check off just like you do, plus ten negative HP boxes if I ever feel like tracking the health of a dying monster. The Armor Class bars are a little weird, but I kind of like the idea of knowing whether a target dodged an attack, or deflected it with its hide, armor, or shield, etc., and the bars give me a visual representation of that. No need for a touch AC bar, because I can just use the dodge value from the total AC bar.</p><p></p><p>Of course, this definitely ain't perfect (I need a range increment for rock-tossing, for one thing, and numbering each entry would be pretty helpful at times), and each entry will obviously get bigger when it comes to creatures that aren't so completely dirt-simple as these goblin-derivatives. Also, if I'm gonna keep them all together like this instead of cutting up the sheet into separate cards, I shouldn't include so much redundant material. Anyway, it's a work in progress.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3613282, member: 28553"] I pretty much hate every statblock layout I've ever seen. I understand the need for cramped strings of text in print products, but when it comes to websites and PDFs, there's really no excuse for that kind of thing. I'm experimenting with [url=http://i18.tinypic.com/5ymx4z4.gif]extremely simple, disposable monster character sheets[/url], at the moment. They're really only intended for my use, so I dunno if they'll make much sense to anybody else. I've got Hit Point boxes to check off just like you do, plus ten negative HP boxes if I ever feel like tracking the health of a dying monster. The Armor Class bars are a little weird, but I kind of like the idea of knowing whether a target dodged an attack, or deflected it with its hide, armor, or shield, etc., and the bars give me a visual representation of that. No need for a touch AC bar, because I can just use the dodge value from the total AC bar. Of course, this definitely ain't perfect (I need a range increment for rock-tossing, for one thing, and numbering each entry would be pretty helpful at times), and each entry will obviously get bigger when it comes to creatures that aren't so completely dirt-simple as these goblin-derivatives. Also, if I'm gonna keep them all together like this instead of cutting up the sheet into separate cards, I shouldn't include so much redundant material. Anyway, it's a work in progress. [/QUOTE]
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