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Stat Booster Angst
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<blockquote data-quote="EyeontheMountain" data-source="post: 3418972" data-attributes="member: 32338"><p>I'm in the camp of stat. booster-haters.</p><p></p><p>They give far too much bang for their buck. Compare them to any other item of comperable worth and the amount of effective feats, spell levels and bonuses they give is just crazy. And the problem jsut gets worse at higher levels. Whereas a +6 on a 14 is amazing, a +6 on a 20 is horrible, and at epic levels a +6 on a 24 is way out of line. (Especially when theat 24 is pre-epic) If you have a 20 wisdom (say on a cleric) you get</p><p></p><p>Bonus 2,3,6,7,8 spells (That is 162, 000 gold worth of pearls of power.)</p><p>+3 to will saves (two feats)</p><p>+3 to a lot of nice skills (Spot, Listen, Sense Motive, etc) Skill focus feat per skill.</p><p>+3 to armor if you use the Monk's Belt trick. (Might as well)</p><p>+3 to DCs. (Awesome amount of feats if you looks at spell focus chains)</p><p>And more</p><p></p><p>Just too much. And to rant on a bit mroe</p><p></p><p>To me the whole Save DC vs saving throw system has gotten totally out of whack to where a player can get an insane save bonus easily but a mage/cleric cannot keep up even with these insane stat boosters. And that is wrong. Take the most valuable items for their cost inteh game, and even thy cannot help a primary spellcaster get spells through half the time? Just wrong</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3418972, member: 32338"] I'm in the camp of stat. booster-haters. They give far too much bang for their buck. Compare them to any other item of comperable worth and the amount of effective feats, spell levels and bonuses they give is just crazy. And the problem jsut gets worse at higher levels. Whereas a +6 on a 14 is amazing, a +6 on a 20 is horrible, and at epic levels a +6 on a 24 is way out of line. (Especially when theat 24 is pre-epic) If you have a 20 wisdom (say on a cleric) you get Bonus 2,3,6,7,8 spells (That is 162, 000 gold worth of pearls of power.) +3 to will saves (two feats) +3 to a lot of nice skills (Spot, Listen, Sense Motive, etc) Skill focus feat per skill. +3 to armor if you use the Monk's Belt trick. (Might as well) +3 to DCs. (Awesome amount of feats if you looks at spell focus chains) And more Just too much. And to rant on a bit mroe To me the whole Save DC vs saving throw system has gotten totally out of whack to where a player can get an insane save bonus easily but a mage/cleric cannot keep up even with these insane stat boosters. And that is wrong. Take the most valuable items for their cost inteh game, and even thy cannot help a primary spellcaster get spells through half the time? Just wrong [/QUOTE]
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