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<blockquote data-quote="Tormyr" data-source="post: 6405705" data-attributes="member: 6776887"><p>Touché. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I am open to things but my players have to discuss them with me.</p><p></p><p>In our previous mini campaign which encompassed Murder in Baldur's Gate and Legacy of the Crystal Shard, we had Cale the human druid. Cale was a healer and defender of the land and its people. This was under our previous DM who did not like how either of those two adventures were written. He burned a lot of time in adventures on the way to Icewind Dale. One of which was encountering a magical horse ranch. Cale spent a little too long in the field, and started changing into a horse. He fled, but he ended up with a slightly elongated face, 1 horse ear, and...other...horse parts.</p><p></p><p>I subbed in and ran a session while our DM was away. Trying to get the group back to Icewind Dale, they had no warm weather gear and were caught in a freak blizzard from the beginning of LotCS. One of the players who has military training told everyone else to go into their rations, get the bear fat out, and smear it on themselves as an insulating layer. A while later they came upon a hut with smoke coming from a chimney. They knocked on the door and were greeted by a Gnoll Aasimar. The group were led downstairs to a subterranean village warmed by hot springs. Most of the PCs decided to go and clean themselves off in the baths, but Cale decided to explore the village. He ran into a healer Gnoll heading over to heal the party. When she saw he was well endowed and caught a whiff of that fascinating scent (who knew that bear fat was an aprodesiac?), she led him into her hut. *Fade to black* I took over as DM soon after that. At the end of the campaign, when the snow melted on the pass, a Gnoll messenger came with the first caravan to Icewind Dale with a message for Cale. His lady friend needed him to return to discuss things of a personal nature.</p><p></p><p>As we were getting ready to play our current campaign, Cale's player asked if he could play Cale's sone Rawrland Caleson, the Half-Gnoll Paladin. I loved the concept, so worked on how to do it as by the book as possible. At that point, we only had the playtest, so I had him reskin the Half-Orc. When the PHB came out as well as the Basic DMG, I looked at how the Gnoll could be worked in as a player class. We chose the top to stats for ability score increases for a +2 Str/+1 Dex. He got the Gnoll's darkvision and speed. And we gave him the Gnoll's rampage ability with a bonus attack instead of a bite. In the end, there was actually less bonus than if he had chosen a race from the PHB. He also chose a Charisma of 8 for his Paladin.</p><p></p><p>But darn it if he doesn't role play the heck out of that character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tormyr, post: 6405705, member: 6776887"] Touché. :) I am open to things but my players have to discuss them with me. In our previous mini campaign which encompassed Murder in Baldur's Gate and Legacy of the Crystal Shard, we had Cale the human druid. Cale was a healer and defender of the land and its people. This was under our previous DM who did not like how either of those two adventures were written. He burned a lot of time in adventures on the way to Icewind Dale. One of which was encountering a magical horse ranch. Cale spent a little too long in the field, and started changing into a horse. He fled, but he ended up with a slightly elongated face, 1 horse ear, and...other...horse parts. I subbed in and ran a session while our DM was away. Trying to get the group back to Icewind Dale, they had no warm weather gear and were caught in a freak blizzard from the beginning of LotCS. One of the players who has military training told everyone else to go into their rations, get the bear fat out, and smear it on themselves as an insulating layer. A while later they came upon a hut with smoke coming from a chimney. They knocked on the door and were greeted by a Gnoll Aasimar. The group were led downstairs to a subterranean village warmed by hot springs. Most of the PCs decided to go and clean themselves off in the baths, but Cale decided to explore the village. He ran into a healer Gnoll heading over to heal the party. When she saw he was well endowed and caught a whiff of that fascinating scent (who knew that bear fat was an aprodesiac?), she led him into her hut. *Fade to black* I took over as DM soon after that. At the end of the campaign, when the snow melted on the pass, a Gnoll messenger came with the first caravan to Icewind Dale with a message for Cale. His lady friend needed him to return to discuss things of a personal nature. As we were getting ready to play our current campaign, Cale's player asked if he could play Cale's sone Rawrland Caleson, the Half-Gnoll Paladin. I loved the concept, so worked on how to do it as by the book as possible. At that point, we only had the playtest, so I had him reskin the Half-Orc. When the PHB came out as well as the Basic DMG, I looked at how the Gnoll could be worked in as a player class. We chose the top to stats for ability score increases for a +2 Str/+1 Dex. He got the Gnoll's darkvision and speed. And we gave him the Gnoll's rampage ability with a bonus attack instead of a bite. In the end, there was actually less bonus than if he had chosen a race from the PHB. He also chose a Charisma of 8 for his Paladin. But darn it if he doesn't role play the heck out of that character. :) [/QUOTE]
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