Alaxk Knight of Galt
First Post
Character generation fascinates me, so I took some time last night and examined the methods for generating stats through the various editions as presented in the PHB of the given edition.
1st Edition
No method provided for generating characters and the PHB states the DMG provides methods for generating them (thanks Gary
). The section on stat generation does indicate that the PC is above average and it is essential for character survival to be exceptional in no fewer then 2 abilities (exceptional being 15 or above).
2nd Edition
6 methods are provided in the PHB. Methods 2-6 are described as "Alternative" methods. The section says that a character with an exceptional stat is rare and should be cherished.
v3.5
Sorry, my copy of 3.0 is missing
. It is interesting that only one method is provided in the PHB (the DMG, I believe, has a point buy system). Also of note is that v3.5 is on the cover of the PHB, for some reason I thought this was simply called the revised PHB.
Pathfinder
5 very different methods for stat generation here
4th Edition
Three methods listed here, each one very different. This is the first time that a pregenerated stat array has been listed (and it's the first method that the PHB suggests). Also of note is the third method because of the author caveats about using it.
My thoughts on this
1st Edition
No method provided for generating characters and the PHB states the DMG provides methods for generating them (thanks Gary

2nd Edition
6 methods are provided in the PHB. Methods 2-6 are described as "Alternative" methods. The section says that a character with an exceptional stat is rare and should be cherished.
- Method I: 3d6 in order (Str Dex Con Int Wis Chr)
- Method II: 3d6 twice, pick one and apply to your first stat. Repeat this for the other 5 stats
- Method III: 3d6 six times, assign them as you please
- Method IV: 3d6 twelve times, assign 6 of these numbers as you please
- Method V: 4d6 drop the lowest, assign as you please
- Method VI: Each stat starts at 8, roll 7d6 and note each result. Apply each roll to the stat of your choice
v3.5
Sorry, my copy of 3.0 is missing

- The Method: 4d6 drop the lowest, assign as you please
- Reroll: If the sum of your bonuses is 0 or your highest stat is less then 13, you can throw out the generated stats and reroll.
Pathfinder
5 very different methods for stat generation here
- Standard: 4d6 drop the lowest, assign as you please
- Classic: 3d6 assign as you please. Optionally, 3d6 in order
- Heroic: 2d6+6 assign as you please
- Dice Pool: Assign 24d6 among the 6 stats, with each stat getting at least 3d6. Roll the number of dice assigned for each stat. For a heroic game, use 28d6
- Purchase: Stats all start at 10, then based on the power of the game (read points the DM provides), point buy each stat.
4th Edition
Three methods listed here, each one very different. This is the first time that a pregenerated stat array has been listed (and it's the first method that the PHB suggests). Also of note is the third method because of the author caveats about using it.
- Method I: Standard array (16, 14, 13, 12, 11, 10) to be assigned as you please
- Method II: 22 point buy starting with base stats of 10, 10, 10, 10, 10, 8
- Method III: 4d6 drop the lowest assign as you please. This method advises that the total stat bonuses should be between +4 and +8. Anything outside that range and the DM may throw out the rolls. Additionally, a warning is issued that the stats generated my make an unplayable character and that this method of stat generation is banned in RPGA play.
My thoughts on this
- The stat unification that happened in 3.0 is very interesting as it drastically effects what an average stat means. A 10 in 2nd is radically different from a 10 in 3rd, especially as it concerns melee combat.
- Stat generation has been moving away from random (save for PF where 4/5 of the methods offered are randomly generated).
- The idea of rolling stats in order is dead after 2nd edition (save for a small mention in PF). The system allows the player to craft the character based off of party need and personal preference. This probably leads to less rolling of new characters upon death as the player is most likely playing something he or she wanted to play.
- The idea of a character being unplayable is interesting. Both 3.5 and 4th mention this and imo, is a by-product of the unified stat system.
- 3.5 providing only one method seems odd, especially coming from the 6 provided in 2nd. This seems to be a by-product of both the popularity of 4d6 in 2nd and the unified stat system.
- Why would EGG not have a stat generation method provided in 1st Edition, that's amazing.
- The PF dice pool system is probably the most unique method provided. The player essentially describes in dice what he'd like to play, then rolls to see if he can play it. Wacky stuff.
- 4th cares about balance, a lot. The standard array is the first method presented, followed by point buy. The random stat generation warns about unplayable characters (due to the math in the system), RPGA not allowing it, and your DM throwing out your generated stats. The authors are really poisoning the well with all the caveats for the third method and it's probably only included as a nod to the classic "rolling up a character" from early editions.
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