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General Tabletop Discussion
*Pathfinder & Starfinder
Stat Generation - your wierd and wacky ways
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<blockquote data-quote="Psimancer" data-source="post: 2697754" data-attributes="member: 13037"><p>From my head! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> BTW, thanx - that made my day!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p>It’s an option, but you will find that the random element becomes almost non-existent; players will buffer the ‘random’ die with the ‘allocated’ die, and you will rarely see an 8 or 9. You may as well just use point-buy. And if it was Base, Random, Assign is would be known as the BRA Method... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>I would suggest instead adding in this option (which I occasionally use):</p><p></p><p>* * *</p><p></p><p>4. Total your statistics; you may gain bonus points that may be added to any statistic and can even take the total above 18:</p><p> • 78 or greater: No bonus points</p><p> • 72 – 77: 2 bonus points</p><p> • 66 – 71: 4 bonus points</p><p> • 60 – 65: 6 bonus points</p><p> • 54 – 59: 8 bonus points </p><p> • 48 - 54: 10 bonus points</p><p></p><p>* * *</p><p></p><p>So even if you roll bad, the character becomes salvageable.</p><p></p><p>Remember, the point of this method ISN’T just to give players BAD stats, but to occasionally give them GOOD stats that they otherwise wouldn’t take.</p><p></p><p>An intelligent Barbarian or a strong Wizard is a refreshing change.</p><p></p><p>EDIT: Adding in option 4 changes the name to the BARB Method (Base, Assign, Random, Bonus).</p></blockquote><p></p>
[QUOTE="Psimancer, post: 2697754, member: 13037"] From my head! ;) BTW, thanx - that made my day!!! :D It’s an option, but you will find that the random element becomes almost non-existent; players will buffer the ‘random’ die with the ‘allocated’ die, and you will rarely see an 8 or 9. You may as well just use point-buy. And if it was Base, Random, Assign is would be known as the BRA Method... :uhoh: :confused: :heh: I would suggest instead adding in this option (which I occasionally use): * * * 4. Total your statistics; you may gain bonus points that may be added to any statistic and can even take the total above 18: • 78 or greater: No bonus points • 72 – 77: 2 bonus points • 66 – 71: 4 bonus points • 60 – 65: 6 bonus points • 54 – 59: 8 bonus points • 48 - 54: 10 bonus points * * * So even if you roll bad, the character becomes salvageable. Remember, the point of this method ISN’T just to give players BAD stats, but to occasionally give them GOOD stats that they otherwise wouldn’t take. An intelligent Barbarian or a strong Wizard is a refreshing change. EDIT: Adding in option 4 changes the name to the BARB Method (Base, Assign, Random, Bonus). [/QUOTE]
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Stat Generation - your wierd and wacky ways
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