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General Tabletop Discussion
*Pathfinder & Starfinder
Stat Generation - your wierd and wacky ways
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<blockquote data-quote="StreamOfTheSky" data-source="post: 2698343" data-attributes="member: 35909"><p>I'm glad IndyPendant chimed in so I wouldn't have to voice my (apparantly minority) opinion alone. I'll say it flat out: I hate rolling stats! Roll poorly (but not poorly enough for the DM to take pity on you and let you reroll) and you're stuck for the rest of the campaign with an under-powered character. One minute of fateful rolling determines the rest of your character's life. No other set of rolls in the entire game comes even close in scope to the importance of those first 6 sets of d6's. No other set of rolls will factor into nearly as many attack rolls, saves, skill checks, etc... Simply put, placing this much emphasis on a few dice rolls seems unbalanced to me.</p><p></p><p>People have said that a point buy is boring. Maybe so. But since when did people get adrenaline highs off of stat creation anyway? It's a one-time deal, do it, it's done. Never again (unless PC fatality is very high ^_^).</p><p></p><p>So, I, and most of the DM's I play with, use something even flatter and more dull than standard point buy. Take X number of points. Put them into the six stats as you like, max 18, min 5 (I don't like the idea of a PC with a 1 or 2 in anything, not just int). The trick, as someone pointed out by saying that point buy hurts the more stat-dependent classes, is striking a balance between too few points for a monk to survive on, and so many points even the wizard's a pretty good grappler. From trial and error, we've determined 85 is too much and 75 is too few, so next campaign we'll try 80. That could result in stats of: 18, 18, 14, 12, 10, 8; or any other combo that sums to 80 and works for the player. No need for any extra frills. Everyone starts even. The fun starts when the game officially does.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 2698343, member: 35909"] I'm glad IndyPendant chimed in so I wouldn't have to voice my (apparantly minority) opinion alone. I'll say it flat out: I hate rolling stats! Roll poorly (but not poorly enough for the DM to take pity on you and let you reroll) and you're stuck for the rest of the campaign with an under-powered character. One minute of fateful rolling determines the rest of your character's life. No other set of rolls in the entire game comes even close in scope to the importance of those first 6 sets of d6's. No other set of rolls will factor into nearly as many attack rolls, saves, skill checks, etc... Simply put, placing this much emphasis on a few dice rolls seems unbalanced to me. People have said that a point buy is boring. Maybe so. But since when did people get adrenaline highs off of stat creation anyway? It's a one-time deal, do it, it's done. Never again (unless PC fatality is very high ^_^). So, I, and most of the DM's I play with, use something even flatter and more dull than standard point buy. Take X number of points. Put them into the six stats as you like, max 18, min 5 (I don't like the idea of a PC with a 1 or 2 in anything, not just int). The trick, as someone pointed out by saying that point buy hurts the more stat-dependent classes, is striking a balance between too few points for a monk to survive on, and so many points even the wizard's a pretty good grappler. From trial and error, we've determined 85 is too much and 75 is too few, so next campaign we'll try 80. That could result in stats of: 18, 18, 14, 12, 10, 8; or any other combo that sums to 80 and works for the player. No need for any extra frills. Everyone starts even. The fun starts when the game officially does. [/QUOTE]
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