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General Tabletop Discussion
*Pathfinder & Starfinder
Stat Generation - your wierd and wacky ways
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<blockquote data-quote="genshou" data-source="post: 2700418" data-attributes="member: 13164"><p>This is similar to what I use.</p><p></p><p>From another thread (some parts edited/added):</p><p>Ability scores are rolled as normal. Some players end up getting lucky, others get the shaft. However...</p><p></p><p>At 2nd-level and each level thereafter, the PC can spend points as per the point-buy rules, to increase their scores. They start with 25 "effective points" at 1st-level, and get level/4 (round up) points each time they increase in level. If this is compared with the point-buy values of the character's actual, current scores and they are found wanting, they get to buy ability score increases by spending those points.</p><p></p><p>Some caveats:</p><ul> <li data-xf-list-type="ul">If a character has remarkably high ability scores, they can sometimes end up getting no increase for many levels! To cover this, make sure that a character gets at least the +1 to one score every 4 levels until their effective points reach the actual value of their scores.<br /> </li> <li data-xf-list-type="ul">Characters cannot increase any one ability score by more than one point per level. Thus, if you start with 0 points, (or less, if you use the option that scores of 7,6,5 and so on are -1,-2,-3 points and so on on the point-buy chart), you will be able to increase every score by 1 every level until you've got heroic scores, but you can't get a sudden jump in a single level.<br /> </li> <li data-xf-list-type="ul">When you use this rule, you have to keep track of racial, inherent, magic item, etc. bonuses to ability scores somehow, as they don't factor into the point-buy values. This makes for a bit more book-keeping, though truthfully no more than I normally do anyway. But certainly not for everyone.</li> </ul></blockquote><p></p>
[QUOTE="genshou, post: 2700418, member: 13164"] This is similar to what I use. From another thread (some parts edited/added): Ability scores are rolled as normal. Some players end up getting lucky, others get the shaft. However... At 2nd-level and each level thereafter, the PC can spend points as per the point-buy rules, to increase their scores. They start with 25 "effective points" at 1st-level, and get level/4 (round up) points each time they increase in level. If this is compared with the point-buy values of the character's actual, current scores and they are found wanting, they get to buy ability score increases by spending those points. Some caveats: [list][*]If a character has remarkably high ability scores, they can sometimes end up getting no increase for many levels! To cover this, make sure that a character gets at least the +1 to one score every 4 levels until their effective points reach the actual value of their scores. [*]Characters cannot increase any one ability score by more than one point per level. Thus, if you start with 0 points, (or less, if you use the option that scores of 7,6,5 and so on are -1,-2,-3 points and so on on the point-buy chart), you will be able to increase every score by 1 every level until you've got heroic scores, but you can't get a sudden jump in a single level. [*]When you use this rule, you have to keep track of racial, inherent, magic item, etc. bonuses to ability scores somehow, as they don't factor into the point-buy values. This makes for a bit more book-keeping, though truthfully no more than I normally do anyway. But certainly not for everyone.[/list] [/QUOTE]
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Stat Generation - your wierd and wacky ways
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