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General Tabletop Discussion
*TTRPGs General
Stat Method vs. How long you've played
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<blockquote data-quote="RuminDange" data-source="post: 1248407" data-attributes="member: 5412"><p><strong>Rolling or Point Buy</strong></p><p></p><p>I've been playing and mostly GM since 1st ed and I've always rolled attributes. Point Buy however is convenient and will give you balanced characters but also the characters will be min/maxed and most will be the same. Not really a realistic approach to me. I like the role-playing aspect of "I always wanted to be a wizard but just couldn't figure out this magical writing stuff that easily so I learned to fight until I do." </p><p>Players and I have always had character concepts to build on, but sometimes it takes work to get a character where you want it. I don't believe you should be able to make it the way you it all the time without a little randomness. </p><p>However, I long time ago changed the roll method to 4d6 drop the lowest, reroll 1's once, roll 12 times and pick 6, place a needed. I tend to run the heroic campaigns and this produces the results I want but still give a random chance of a lower attribute. I still get characters that have stats ranging between 10 - 18 to start, most of the time they average around 13-15 for 3 or 4 attribute with a 17 or 18 in the best two attributes. For instance a Sorcerer/Fighter turned BladeSinger started with initial rolls of 15,18,15,17,12,15 and that is in the order he placed them. </p><p>Random rolls require a player to work/role-play at the concept not just get what they want at the start because they can min/max the point buy.</p><p>I also have a lot of other ways that a player can slowly customize their character as they level over time (based on Hero Points earned). Most are still working the concept out and average character level is around 33 after over 3 years of play. (Started the campaign just before 3e came out using 2e). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Just my thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>RD</p></blockquote><p></p>
[QUOTE="RuminDange, post: 1248407, member: 5412"] [b]Rolling or Point Buy[/b] I've been playing and mostly GM since 1st ed and I've always rolled attributes. Point Buy however is convenient and will give you balanced characters but also the characters will be min/maxed and most will be the same. Not really a realistic approach to me. I like the role-playing aspect of "I always wanted to be a wizard but just couldn't figure out this magical writing stuff that easily so I learned to fight until I do." Players and I have always had character concepts to build on, but sometimes it takes work to get a character where you want it. I don't believe you should be able to make it the way you it all the time without a little randomness. However, I long time ago changed the roll method to 4d6 drop the lowest, reroll 1's once, roll 12 times and pick 6, place a needed. I tend to run the heroic campaigns and this produces the results I want but still give a random chance of a lower attribute. I still get characters that have stats ranging between 10 - 18 to start, most of the time they average around 13-15 for 3 or 4 attribute with a 17 or 18 in the best two attributes. For instance a Sorcerer/Fighter turned BladeSinger started with initial rolls of 15,18,15,17,12,15 and that is in the order he placed them. Random rolls require a player to work/role-play at the concept not just get what they want at the start because they can min/max the point buy. I also have a lot of other ways that a player can slowly customize their character as they level over time (based on Hero Points earned). Most are still working the concept out and average character level is around 33 after over 3 years of play. (Started the campaign just before 3e came out using 2e). :) Just my thoughts. :cool: RD [/QUOTE]
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