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Stat Method vs. How long you've played
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<blockquote data-quote="Berandor" data-source="post: 1250176" data-attributes="member: 225"><p>Henry: No problem! </p><p>(And the next part, close to the final one, will come out as usual, next Tuesday. Afterwards - if I really manage to get it done in one installment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - there'll be the epilogue to come and a web enhancement detailing game stats for major protagonists. But I'm glad you like it! ETA: You do like it, don't you? Do you even read it? Arghh, low self-esteem hitting again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p> </p><p>Berandor's patented (and stolen, naturally) Card System:</p><p>Take 18+2 cards:</p><p>1x Ace (counts as 1, the other count as their normal value)</p><p>1x 2</p><p>3x 3</p><p>4x 4</p><p>4x 5</p><p>4x 6</p><p>1x Joker (see below)</p><p>---</p><p>+ 1x Ace, 1x 2</p><p> </p><p>Shuffle the 18 cards and deal them in pairs of three. Add the values together. The joker card doubles the higher value of the other two cards (So Ace, 4, Joker would be 9, and 2, 6 Joker would be 14).</p><p>You get six scores ranging from 5 to 18 with a total sum of 74-78 points.</p><p>Now, you may add the remaining two cards to one or two scores of your choosing (you can put the Ace on one score, and the 2 on another, or the same one). You may not have a score above 18 before racial modifiers.</p><p>So you'll have six scores with a total sum of 77-81 points.</p><p> </p><p>I have seen this system used in variations before, and I made several tests until I found the general sum of scores I'd be comfortable with the PCs to have. I added the Joker card to have some variation, and added the bonus cards to have some personalization (for the character concept you always wanted to play).</p><p>You either get one or two VERY good scores and some mediocre ones, or you'll get a decent average here, which I like. My PCs should be powerful, but not Conanesque, and I wanted everyone to have at least a 16, or preferably an 18 in his top ability, even if he had to put the three bonus points into it.</p><p> </p><p>I like the system because while you can adjust the power level of the characters, you can't assure to have even stats, or start to see not only similar, but downright equal character builds. Nobody outshines the other characters simply becuase he rolled too well and the others had bad luck, and it's still a random process. Best of both wurlds! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Berandor</p></blockquote><p></p>
[QUOTE="Berandor, post: 1250176, member: 225"] Henry: No problem! (And the next part, close to the final one, will come out as usual, next Tuesday. Afterwards - if I really manage to get it done in one installment :) - there'll be the epilogue to come and a web enhancement detailing game stats for major protagonists. But I'm glad you like it! ETA: You do like it, don't you? Do you even read it? Arghh, low self-esteem hitting again! :)) Berandor's patented (and stolen, naturally) Card System: Take 18+2 cards: 1x Ace (counts as 1, the other count as their normal value) 1x 2 3x 3 4x 4 4x 5 4x 6 1x Joker (see below) --- + 1x Ace, 1x 2 Shuffle the 18 cards and deal them in pairs of three. Add the values together. The joker card doubles the higher value of the other two cards (So Ace, 4, Joker would be 9, and 2, 6 Joker would be 14). You get six scores ranging from 5 to 18 with a total sum of 74-78 points. Now, you may add the remaining two cards to one or two scores of your choosing (you can put the Ace on one score, and the 2 on another, or the same one). You may not have a score above 18 before racial modifiers. So you'll have six scores with a total sum of 77-81 points. I have seen this system used in variations before, and I made several tests until I found the general sum of scores I'd be comfortable with the PCs to have. I added the Joker card to have some variation, and added the bonus cards to have some personalization (for the character concept you always wanted to play). You either get one or two VERY good scores and some mediocre ones, or you'll get a decent average here, which I like. My PCs should be powerful, but not Conanesque, and I wanted everyone to have at least a 16, or preferably an 18 in his top ability, even if he had to put the three bonus points into it. I like the system because while you can adjust the power level of the characters, you can't assure to have even stats, or start to see not only similar, but downright equal character builds. Nobody outshines the other characters simply becuase he rolled too well and the others had bad luck, and it's still a random process. Best of both wurlds! :) Berandor [/QUOTE]
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