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General Tabletop Discussion
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Stat Method vs. How long you've played
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<blockquote data-quote="Altalazar" data-source="post: 1250526" data-attributes="member: 939"><p>Why is it unfair to Paladins and Monks? There is no requirement that you have to have all high stats to play them. They just get huge benefits for good stats. </p><p></p><p>The first 3E game I did I just left it to dice and one player had such high stats he totally outclassed every other player. Which made it hard to design encounters - something challenging to him would just kill everyone else, something a good challenge for everyone else he could just about kill single-handedly. Another character had crap stats and was totally ineffective and often had no fun in combat because of it. </p><p></p><p>After that, it was point buy all the way and such problems never turned up again. </p><p></p><p>And there is not much you can do about endlessly rolling stats - character creation is done solo, so there's no way to know how many rolls there were - with the amount of time and detail put into character backgrounds and creation in my game, there simply isn't time to do that at the table and we'd rather not use up a session time doing it, because we get so little. </p><p></p><p>That is probably another factor in point-buy's favor - you don't need to get witnesses and sworn testimony to verify rolled stats. </p><p></p><p>When you play a campaign that may take many years to finish, it somehow seems unfair to have one player start and be stuck with the equivalent of a 22 point character while someone else has a 49 point character, all based on random bits of plastic thrown during character creation. (Which happened in my first 3E campaign).</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1250526, member: 939"] Why is it unfair to Paladins and Monks? There is no requirement that you have to have all high stats to play them. They just get huge benefits for good stats. The first 3E game I did I just left it to dice and one player had such high stats he totally outclassed every other player. Which made it hard to design encounters - something challenging to him would just kill everyone else, something a good challenge for everyone else he could just about kill single-handedly. Another character had crap stats and was totally ineffective and often had no fun in combat because of it. After that, it was point buy all the way and such problems never turned up again. And there is not much you can do about endlessly rolling stats - character creation is done solo, so there's no way to know how many rolls there were - with the amount of time and detail put into character backgrounds and creation in my game, there simply isn't time to do that at the table and we'd rather not use up a session time doing it, because we get so little. That is probably another factor in point-buy's favor - you don't need to get witnesses and sworn testimony to verify rolled stats. When you play a campaign that may take many years to finish, it somehow seems unfair to have one player start and be stuck with the equivalent of a 22 point character while someone else has a 49 point character, all based on random bits of plastic thrown during character creation. (Which happened in my first 3E campaign). [/QUOTE]
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Stat Method vs. How long you've played
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