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Community
General Tabletop Discussion
*TTRPGs General
Stat Method vs. How long you've played
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<blockquote data-quote="Altalazar" data-source="post: 1250620" data-attributes="member: 939"><p>Isn't that a rather limiting, min/max sort of thing to consider? I mean, why should a paladin HAVE to have a ton of high stats? And not only that, but you CAN build quite an impressive Paladin stat-wise with only 32 points. And if that isn't enough, you can always increase the points. </p><p></p><p>In other words, what you are talking about is not point-buy versus not, but a question of just how many points to give. You can always allow enough points that your paladin and monk will be sufficiently maxed to make your players happy. Besides, what happens if someone WANTS to play a Paladin, and yet rolls crappy. Now the dice have dictated to him that he can't play his character. Now the character background he was thinking up for a week is tossed out the window and he has to think of something else. And now the other player, who also had a character background that fit with the Paladin, is also tossed out the window or has to change due to this. And so on. </p><p></p><p>Rolls at the table is nice if you have the time to devote a whole session to character creation, but some don't have the luxury of that amount of time. When we get together, we all want to play, not spend four hours making characters and writing up character backgrounds. That can be done away from the table, giving us more precious time for gaming. </p><p></p><p>(And I admit, it can make for a great group if you do all sit down together and hammer out a party as you create characters - but again, it is a time factor - for one campaign I did the players actually did that - they met and made characters together - I didn't have time to be there and didn't need to be for character creation anyway)</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1250620, member: 939"] Isn't that a rather limiting, min/max sort of thing to consider? I mean, why should a paladin HAVE to have a ton of high stats? And not only that, but you CAN build quite an impressive Paladin stat-wise with only 32 points. And if that isn't enough, you can always increase the points. In other words, what you are talking about is not point-buy versus not, but a question of just how many points to give. You can always allow enough points that your paladin and monk will be sufficiently maxed to make your players happy. Besides, what happens if someone WANTS to play a Paladin, and yet rolls crappy. Now the dice have dictated to him that he can't play his character. Now the character background he was thinking up for a week is tossed out the window and he has to think of something else. And now the other player, who also had a character background that fit with the Paladin, is also tossed out the window or has to change due to this. And so on. Rolls at the table is nice if you have the time to devote a whole session to character creation, but some don't have the luxury of that amount of time. When we get together, we all want to play, not spend four hours making characters and writing up character backgrounds. That can be done away from the table, giving us more precious time for gaming. (And I admit, it can make for a great group if you do all sit down together and hammer out a party as you create characters - but again, it is a time factor - for one campaign I did the players actually did that - they met and made characters together - I didn't have time to be there and didn't need to be for character creation anyway) [/QUOTE]
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