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General Tabletop Discussion
*Pathfinder & Starfinder
Stat Penalties/Damage?
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<blockquote data-quote="MarauderX" data-source="post: 4164953" data-attributes="member: 9990"><p>Correct, it doesn't scale. But it certainly requires tactics. </p><p></p><p>And how often is it untrue? It either is or isn't in your opinion. </p><p></p><p>I take it the non-stat damage games don't make much use of poison, disease or spells like enfeeblement in their games.</p><p></p><p></p><p></p><p>It is not easy to go after large chunks of stat damage, which is why you don't see the monster manuals riddled with creatures that have debilitating poison - at the deadliest they are doing d10. It is not punishing the player for using it, and stat damage is hardly broken. You can change tactics mid-battle to compensate for the damage type and clerics can heal stats just like HP. </p><p></p><p></p><p></p><p>So you don't use any of the buff spells that relate to stats either? How about Greater Heroism or Bard Songs, are those too complex and time consuming as well? Its not tons of stats; it is one stat at a time, and everyone is pretty comfortable with each relation. I like to run a fast moving game, and I like to use many different methods to try to defeat a party. I will miss 6 good ways to keep the players guessing.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 4164953, member: 9990"] Correct, it doesn't scale. But it certainly requires tactics. And how often is it untrue? It either is or isn't in your opinion. I take it the non-stat damage games don't make much use of poison, disease or spells like enfeeblement in their games. It is not easy to go after large chunks of stat damage, which is why you don't see the monster manuals riddled with creatures that have debilitating poison - at the deadliest they are doing d10. It is not punishing the player for using it, and stat damage is hardly broken. You can change tactics mid-battle to compensate for the damage type and clerics can heal stats just like HP. So you don't use any of the buff spells that relate to stats either? How about Greater Heroism or Bard Songs, are those too complex and time consuming as well? Its not tons of stats; it is one stat at a time, and everyone is pretty comfortable with each relation. I like to run a fast moving game, and I like to use many different methods to try to defeat a party. I will miss 6 good ways to keep the players guessing. [/QUOTE]
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