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General Tabletop Discussion
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Stat Penalties/Damage?
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<blockquote data-quote="billd91" data-source="post: 4165183" data-attributes="member: 3400"><p>How is using a tactic to attack a dragon's low stat not tactical play? Is there some hidden definition of tactical that we don't know about?</p><p>It sounds like what you're complaining about is a dominant tactic (which is still tactical, by the way), but since we'll have that anyway thanks to targeting a fighter or barbarian's will save (or will defense in 4e), I'm not sure your argument is a good one.</p><p></p><p>As far as the scalability of ability damage, it's true that most abilities don't scale much. With the exception of strength and constitution that rise with size, most stay about the same. But most defenses that must be penetrated before the stat damage (saving throws for poison or spells, spell resistance) do tend to scale up. Personally, I don't worry too much about my players attacking draconic dexterity. They don't have that many ways to do it that are likely to be effective. Their shadow companion may be eating a lot of giant strength in the current adventure, but a single giant with a magic weapon has a 50% chance to one-hit it away and giants have strength to spare.</p></blockquote><p></p>
[QUOTE="billd91, post: 4165183, member: 3400"] How is using a tactic to attack a dragon's low stat not tactical play? Is there some hidden definition of tactical that we don't know about? It sounds like what you're complaining about is a dominant tactic (which is still tactical, by the way), but since we'll have that anyway thanks to targeting a fighter or barbarian's will save (or will defense in 4e), I'm not sure your argument is a good one. As far as the scalability of ability damage, it's true that most abilities don't scale much. With the exception of strength and constitution that rise with size, most stay about the same. But most defenses that must be penetrated before the stat damage (saving throws for poison or spells, spell resistance) do tend to scale up. Personally, I don't worry too much about my players attacking draconic dexterity. They don't have that many ways to do it that are likely to be effective. Their shadow companion may be eating a lot of giant strength in the current adventure, but a single giant with a magic weapon has a 50% chance to one-hit it away and giants have strength to spare. [/QUOTE]
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