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<blockquote data-quote="Blue" data-source="post: 7451088" data-attributes="member: 20564"><p>Variant humans are just that - an optional rule. I don't allow them in my game.</p><p></p><p>With them, normal humans lose out. Without them, well there's something to be said for +1s across the board. I think you'll find that without the variant option, humans will be picked on par with other races. Mind you, there are a few races that are picked a lot - human AND a bunch of the others are less likely to get picked with them.</p><p></p><p>As to the second part - max 15 and losing two points of point-buy for a feat. that's interesting. More the max 15, the two points is just a nudge. (When you take your first ASI, overwhelmingly players are advancing character's main abilities scores, which are already at the point that they cost 2 points in point buy. So an ASI - +2 or +1/+1, is worth about four points of point buy.</p><p></p><p>But that doesn't make it uninteresting. Max 15 - +2 modifier - can be quite felt. People who go for things like -5/+10 feats will be delaying in getting the to-hit bonus to really use them regularly. Hmm, might work.</p><p></p><p>Another option I've seen is give everyone a half-feat - one that grants a +1 to an ability score - but without the ability score increase. So they get something that helps define them and make them unique, but it cuts out most of the more powerful combat focused feats.</p></blockquote><p></p>
[QUOTE="Blue, post: 7451088, member: 20564"] Variant humans are just that - an optional rule. I don't allow them in my game. With them, normal humans lose out. Without them, well there's something to be said for +1s across the board. I think you'll find that without the variant option, humans will be picked on par with other races. Mind you, there are a few races that are picked a lot - human AND a bunch of the others are less likely to get picked with them. As to the second part - max 15 and losing two points of point-buy for a feat. that's interesting. More the max 15, the two points is just a nudge. (When you take your first ASI, overwhelmingly players are advancing character's main abilities scores, which are already at the point that they cost 2 points in point buy. So an ASI - +2 or +1/+1, is worth about four points of point buy. But that doesn't make it uninteresting. Max 15 - +2 modifier - can be quite felt. People who go for things like -5/+10 feats will be delaying in getting the to-hit bonus to really use them regularly. Hmm, might work. Another option I've seen is give everyone a half-feat - one that grants a +1 to an ability score - but without the ability score increase. So they get something that helps define them and make them unique, but it cuts out most of the more powerful combat focused feats. [/QUOTE]
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