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General Tabletop Discussion
*Pathfinder & Starfinder
Stat Polarity and the new PHB2 feat
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<blockquote data-quote="Sadrik" data-source="post: 4710595" data-attributes="member: 14506"><p>I don't agree by RAW it is MAD, right now the game makes severally gamey decisions for you. It says, "If you want to have a good Reflexes/AC defense you either have to have INT or DEX - having both doesn't help." Having both actually penalizes you because you are doubling up your stat points in an area that does not help you and takes away stats that could have improved one of the other stat polarities. So you have MAD in the three stat polarities.</p><p></p><p>Saying that my suggestion is SAD is wrong too, because you have six stats and one of them is going to be an 18 or 20 and that will be placed in one of the defenses. It is not possible to not apply a stat to a defense by RAW. The same here, except that the defenses are being applied to your best three stats instead of three artificial pairings . So this is no more SAD than the standard rules, it simply lets the player decide on their defense.</p><p></p><p>Suppose the character wants to be a smart and quick rogue.</p><p></p><p>RAW example:</p><p>10 STR \</p><p>11 CON - FORT</p><p>16 DEX \</p><p>16 INT - REF</p><p>8 WIS \</p><p>13 CHA - WILL</p><p></p><p>FORT +0</p><p>REF +3</p><p>WILL +1</p><p>This is inherently sub-optimal the 16 INT should have gone into one of the FORT stats to maximize the stats.</p><p></p><p>The suggestion here:</p><p>10 STR </p><p>11 CON</p><p>16 DEX - FORT</p><p>16 INT - REF</p><p>8 WIS</p><p>13 CHA - WILL</p><p></p><p>FORT +3</p><p>REF +3</p><p>WILL +1</p><p>This is more optimal and it does not artificially place restrictions on initial stat placement.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4710595, member: 14506"] I don't agree by RAW it is MAD, right now the game makes severally gamey decisions for you. It says, "If you want to have a good Reflexes/AC defense you either have to have INT or DEX - having both doesn't help." Having both actually penalizes you because you are doubling up your stat points in an area that does not help you and takes away stats that could have improved one of the other stat polarities. So you have MAD in the three stat polarities. Saying that my suggestion is SAD is wrong too, because you have six stats and one of them is going to be an 18 or 20 and that will be placed in one of the defenses. It is not possible to not apply a stat to a defense by RAW. The same here, except that the defenses are being applied to your best three stats instead of three artificial pairings . So this is no more SAD than the standard rules, it simply lets the player decide on their defense. Suppose the character wants to be a smart and quick rogue. RAW example: 10 STR \ 11 CON - FORT 16 DEX \ 16 INT - REF 8 WIS \ 13 CHA - WILL FORT +0 REF +3 WILL +1 This is inherently sub-optimal the 16 INT should have gone into one of the FORT stats to maximize the stats. The suggestion here: 10 STR 11 CON 16 DEX - FORT 16 INT - REF 8 WIS 13 CHA - WILL FORT +3 REF +3 WILL +1 This is more optimal and it does not artificially place restrictions on initial stat placement. [/QUOTE]
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