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<blockquote data-quote="IanB" data-source="post: 2782656" data-attributes="member: 1473"><p>There's a difference between "you are willing to sacrifice other things to get there" and "you have to plan everything to work exactly from level 1 and make a ton of sub-par choices or when your game hits level 27 you'll be out of luck." That isn't character sacrifice, that's just an unnecessarily punitive ruling.</p><p></p><p>I don't believe the game suddenly changes into a new game at level 21. It is still D&D. It should scale normally. As written, it only scales normally if you allow item bonuses to fit prerequisites, IMO.</p><p></p><p>Money and time are limited resources just as feat slots, stat points, and skill ranks are, after all. The only real difference between them as character building tools are associations we bring with them from RL I think.</p></blockquote><p></p>
[QUOTE="IanB, post: 2782656, member: 1473"] There's a difference between "you are willing to sacrifice other things to get there" and "you have to plan everything to work exactly from level 1 and make a ton of sub-par choices or when your game hits level 27 you'll be out of luck." That isn't character sacrifice, that's just an unnecessarily punitive ruling. I don't believe the game suddenly changes into a new game at level 21. It is still D&D. It should scale normally. As written, it only scales normally if you allow item bonuses to fit prerequisites, IMO. Money and time are limited resources just as feat slots, stat points, and skill ranks are, after all. The only real difference between them as character building tools are associations we bring with them from RL I think. [/QUOTE]
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