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<blockquote data-quote="Twowolves" data-source="post: 2785228" data-attributes="member: 18093"><p>Turning undead is a glorified Charisma check, and a temporary boost to Charisma such as from an Eagle's Splendor would indeed add +2 to such checks, just as they'd add to any Diplomacy checks the character might use. </p><p></p><p>I see you completely ignored the polymorphing example.</p><p></p><p>Feats (and PrCs) are not temporary, even though the benefits thereof can be temporarily suppressed (Ray of Enfeeblement making your Power Attack unusable temporarily). I postulate therefore that only a Permenant stat increase can let you qualify for a Permenant benefit such as a feat or PrC. You obviously don't agree, and you are free to do as you wish in your own game. I opened this thread with this question, and I have, in my opinion, found my answer. Namely that the RAW does not explicitly cover this, and the best interpretation <strong>for my game</strong> is to not allow items to qualify a character for a feat. YMMV.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 2785228, member: 18093"] Turning undead is a glorified Charisma check, and a temporary boost to Charisma such as from an Eagle's Splendor would indeed add +2 to such checks, just as they'd add to any Diplomacy checks the character might use. I see you completely ignored the polymorphing example. Feats (and PrCs) are not temporary, even though the benefits thereof can be temporarily suppressed (Ray of Enfeeblement making your Power Attack unusable temporarily). I postulate therefore that only a Permenant stat increase can let you qualify for a Permenant benefit such as a feat or PrC. You obviously don't agree, and you are free to do as you wish in your own game. I opened this thread with this question, and I have, in my opinion, found my answer. Namely that the RAW does not explicitly cover this, and the best interpretation [B]for my game[/B] is to not allow items to qualify a character for a feat. YMMV. [/QUOTE]
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