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<blockquote data-quote="KarinsDad" data-source="post: 2786842" data-attributes="member: 2011"><p>KD never once said this, so please do not say that I think differently than I do.</p><p></p><p>To me, feats and skill ranks are basically permanent, regardless of whether they can be used.</p><p></p><p>If your Int goes down (for whatever reason), you do not lose skill ranks. If your Int goes up, you do not gain retroactive skill ranks.</p><p></p><p>Ditto for feats.</p><p></p><p>Ditto for BAB.</p><p></p><p>Ditto for Base Saving Throws.</p><p></p><p>There are only a few ways in the game to lose these "basically permanent abilities" such as losing levels (or dying or using the broken Psychic Reformation).</p><p></p><p></p><p>That is not true for extra hit points for CON, extra spell slots for spells, bonuses to Reflex saves for Dex, etc. These are temporary bonuses to abilities because you can lose them by losing ability score points.</p><p></p><p></p><p>With regard to extra spell slots, the ability enhancement spells in the book explicitly prevent that. So, the only similar rule in the book for ability enhancement items in the book is the spells that were used to craft those items.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2786842, member: 2011"] KD never once said this, so please do not say that I think differently than I do. To me, feats and skill ranks are basically permanent, regardless of whether they can be used. If your Int goes down (for whatever reason), you do not lose skill ranks. If your Int goes up, you do not gain retroactive skill ranks. Ditto for feats. Ditto for BAB. Ditto for Base Saving Throws. There are only a few ways in the game to lose these "basically permanent abilities" such as losing levels (or dying or using the broken Psychic Reformation). That is not true for extra hit points for CON, extra spell slots for spells, bonuses to Reflex saves for Dex, etc. These are temporary bonuses to abilities because you can lose them by losing ability score points. With regard to extra spell slots, the ability enhancement spells in the book explicitly prevent that. So, the only similar rule in the book for ability enhancement items in the book is the spells that were used to craft those items. [/QUOTE]
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