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<blockquote data-quote="Twowolves" data-source="post: 2787417" data-attributes="member: 18093"><p>The FAQ says temporary bonuses are the same as permenant bonuses in one section, and then proceeds with about half a page of examples regarding that particular question. It could easily be said that you are cherry-picking quotes out of context, and applying them universally where there isn't definitive proof it was meant to be so.</p><p></p><p>You say "it doesn't say you can't, so you must be able to", where I say "it doesn't say you can". You say "if they meant it your way, they would have said so", as if they stated everything perfectly the first time they printed any rules. I say "it never occured to them, so they haven't thought about it and made a FAQ entry or ruling on it yet". I think your arguement is not conclusive. Sue me.</p><p></p><p></p><p></p><p>Flat out says the subject "casts" the spell.</p><p></p><p>Regarding Divine Power = Fine, the specifics of that particular example are flawed, but not the arguement. Try instead an 8th level cleric (BAB=+6), with enough xp to hit 9th lvl, cast the spell, the BAB "becomes equal to character level", +8, the cleric levels up immediately and then takes his 9th level feat as Improved Critical. Same basic arguements, but now the semantics are properly observed.</p><p></p><p>But what it comes down to is that you FINALLY answered my question; you have no problem letting magic items and spells meet requirements for PrCs or feats, and you freely (now) admit that. I don't believe that it was the designers' intent that it work that way. In fact, it just reeks of twisting rules to get something a character doesn't deserve, and pouting "but that's what it <em>saaaaaaayyyysss</em>" when common sense would dictate otherwise. </p><p></p><p>I posed the initial question, saw compelling evidence on both sides, and have choosen how it will work in my game. You don't have to like it, you can call it a house-rule (even though others would disagree), you can call me anything you like (just not late for supper), I don't really care. Until such time as you play in my game or I in yours, I couldn't really care less what you think. All you have proven to me is that you would argue with a brick wall. And to what end? To convince me, personally, that I'm somehow wrong? To "win" an arguement online? LoL! Whatever makes you happy....</p></blockquote><p></p>
[QUOTE="Twowolves, post: 2787417, member: 18093"] The FAQ says temporary bonuses are the same as permenant bonuses in one section, and then proceeds with about half a page of examples regarding that particular question. It could easily be said that you are cherry-picking quotes out of context, and applying them universally where there isn't definitive proof it was meant to be so. You say "it doesn't say you can't, so you must be able to", where I say "it doesn't say you can". You say "if they meant it your way, they would have said so", as if they stated everything perfectly the first time they printed any rules. I say "it never occured to them, so they haven't thought about it and made a FAQ entry or ruling on it yet". I think your arguement is not conclusive. Sue me. Flat out says the subject "casts" the spell. Regarding Divine Power = Fine, the specifics of that particular example are flawed, but not the arguement. Try instead an 8th level cleric (BAB=+6), with enough xp to hit 9th lvl, cast the spell, the BAB "becomes equal to character level", +8, the cleric levels up immediately and then takes his 9th level feat as Improved Critical. Same basic arguements, but now the semantics are properly observed. But what it comes down to is that you FINALLY answered my question; you have no problem letting magic items and spells meet requirements for PrCs or feats, and you freely (now) admit that. I don't believe that it was the designers' intent that it work that way. In fact, it just reeks of twisting rules to get something a character doesn't deserve, and pouting "but that's what it [I]saaaaaaayyyysss[/I]" when common sense would dictate otherwise. I posed the initial question, saw compelling evidence on both sides, and have choosen how it will work in my game. You don't have to like it, you can call it a house-rule (even though others would disagree), you can call me anything you like (just not late for supper), I don't really care. Until such time as you play in my game or I in yours, I couldn't really care less what you think. All you have proven to me is that you would argue with a brick wall. And to what end? To convince me, personally, that I'm somehow wrong? To "win" an arguement online? LoL! Whatever makes you happy.... [/QUOTE]
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