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<blockquote data-quote="Storm Raven" data-source="post: 2787452" data-attributes="member: 307"><p>The examples are discussing the specific question asked. The general rule is the start of the discussion, and underlies all of the examples. There is no text in any part of the FAQ that even hints that your position is correct.</p><p></p><p></p><p></p><p>It doesn't say you cannot <em>anywhere</em>. You keep saying the FAQ is flawed, but you don't even have textual support in the core rule books. All you have is "they didn't say you can", which is a losing argument, because where they intended for there to be limitations, they explicitly listed them. That they listed certain limitations <em>weakens</em> your argument, it doesn't strengthen it, since one would expect them to list something as obvious as "increased ability scores do not allow you to qualify for feats.</p><p></p><p></p><p></p><p>And in other sections, it makes the recipient's relationship to the spell much more unclear: </p><p></p><p></p><p></p><p>The spell does not function according to their character level, but yours, They aren't descirbed as "casting" the spell, but "using" it. You can revoke their ability to use it at will. That doesn't seem like they are the caster of the imbued spell at all.</p><p></p><p></p><p></p><p>I'm okay with that. Any time the cleric does not have BAB +8, he cannot use his feat. If he wants to have a feat that he can only use when he is under the influence of <em>divine power</em>, that's not really a problem that I can see.</p><p></p><p></p><p></p><p>I don't think this was a secret to anyone but you.</p><p></p><p></p><p></p><p>Your "common sense" requires that you insert not one, but two new rules into the text of the books. First you have to have a rule that defines what effects are 'temporary" and what effects are "permenent" (neither of which is defined in the rules as of this time), and secondly, you need to insert a rule that says "temporary bonuses to ability scores can only provide temporary effects, and not permanent ones". My interpretation of the rules requires no new rules be added, but merely that the rules as written be applied.</p><p></p><p>Your version is clearly a house rule.</p><p></p><p></p><p></p><p>Yours is clearly a house rule. If you want to use such a rule, that doesn't bother me, but it is contrary to the actual text of the rules. I play with several house rules - ones which I make clear to my players ahead of time. I do think your house rule really unduly limits options of characters and removes a lot of potential fun from the game: a character who relies upon <em>gloves of Dexterity</em> to qualify for Two-Weapon Fighting finding himself subject to a <em>dispel magic</em> spell and losing his feat tree for example.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2787452, member: 307"] The examples are discussing the specific question asked. The general rule is the start of the discussion, and underlies all of the examples. There is no text in any part of the FAQ that even hints that your position is correct. [i][/i] It doesn't say you cannot [i]anywhere[/i]. You keep saying the FAQ is flawed, but you don't even have textual support in the core rule books. All you have is "they didn't say you can", which is a losing argument, because where they intended for there to be limitations, they explicitly listed them. That they listed certain limitations [i]weakens[/i] your argument, it doesn't strengthen it, since one would expect them to list something as obvious as "increased ability scores do not allow you to qualify for feats. [i][/i] And in other sections, it makes the recipient's relationship to the spell much more unclear: The spell does not function according to their character level, but yours, They aren't descirbed as "casting" the spell, but "using" it. You can revoke their ability to use it at will. That doesn't seem like they are the caster of the imbued spell at all. [i][/i] I'm okay with that. Any time the cleric does not have BAB +8, he cannot use his feat. If he wants to have a feat that he can only use when he is under the influence of [i]divine power[/i], that's not really a problem that I can see. [i][/i] I don't think this was a secret to anyone but you. [i][/i] Your "common sense" requires that you insert not one, but two new rules into the text of the books. First you have to have a rule that defines what effects are 'temporary" and what effects are "permenent" (neither of which is defined in the rules as of this time), and secondly, you need to insert a rule that says "temporary bonuses to ability scores can only provide temporary effects, and not permanent ones". My interpretation of the rules requires no new rules be added, but merely that the rules as written be applied. Your version is clearly a house rule. [i][/i] Yours is clearly a house rule. If you want to use such a rule, that doesn't bother me, but it is contrary to the actual text of the rules. I play with several house rules - ones which I make clear to my players ahead of time. I do think your house rule really unduly limits options of characters and removes a lot of potential fun from the game: a character who relies upon [i]gloves of Dexterity[/i] to qualify for Two-Weapon Fighting finding himself subject to a [i]dispel magic[/i] spell and losing his feat tree for example. [/QUOTE]
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