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<blockquote data-quote="Storm Raven" data-source="post: 2788178" data-attributes="member: 307"><p>No, the general rule applies across the board. The specific examples detail the application of the general rule to the question at hand. You have yet to show any evidence that the general rule is for enhancement bonuses to ability scores to provide anything other than the normal benefits of an increased score except where specifically noted.</p><p></p><p></p><p></p><p>You keep saying the FAQ is in error. Yet you always fail to point out how the FAQ is in error in <em>this</em> case. I can also see an argument that you can use <em>polymorph</em> to assume a templated form - the text that prohibits this is contained in the <em>alter self</em> spell description, which does not allow you to change creature type as a result of casting the spell. <em>Polymorph</em> is a broader spell that does allow type changes. In any event, the fact that the FAQ may or may not be wrong on something else does not demonstrate that it is wrong here. You need to show how the FAQ actually contradicts some core rule related to ability score enhancements to demonstrate it is wrong on this issue. You have not.</p><p></p><p></p><p></p><p>Actually, I would not, since my interpretation of the text of <em>imbue with spell ability</em> would mean that the imbued character is not casting the spell.</p><p></p><p></p><p></p><p>The rules actually aren't ambiguous. You just don't like what the rules say.</p><p></p><p></p><p></p><p>You mean my saying "I woudl allow the use of ability score enhancing items to allow a character to qualify for a feat" wasn't clear enough for you? I think the problem here is that you like to read ambiguity into things that aren't actually ambiguous.</p><p></p><p></p><p></p><p>No. First you have to have a rule that defines what a "temporary effect" is, and differentiate it from a "permanent effect". What attributes granted by an ability score are "temporary" and what ones are "permanent" must be defined - something that the core rules don't do as written. Next, you have to insert a rule that says that temporary bonuses to ability scores only grant those temporary effects, which is also not stated in the core rules. That is two new rules you need to insert into the core rules to make your version work, and inserting rules is the definition of a house rule.</p><p></p><p></p><p></p><p>Risk is fun. If a character wants to build a character with such an inherent risk in his advancement, that's up to him. I'll be sure to let him or her know the risk he's running ahead of time, but that's part of what makes the game interesting - without risk to the characters, then the game become dull.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2788178, member: 307"] No, the general rule applies across the board. The specific examples detail the application of the general rule to the question at hand. You have yet to show any evidence that the general rule is for enhancement bonuses to ability scores to provide anything other than the normal benefits of an increased score except where specifically noted. [i][/i] You keep saying the FAQ is in error. Yet you always fail to point out how the FAQ is in error in [i]this[/i] case. I can also see an argument that you can use [i]polymorph[/i] to assume a templated form - the text that prohibits this is contained in the [i]alter self[/i] spell description, which does not allow you to change creature type as a result of casting the spell. [i]Polymorph[/i] is a broader spell that does allow type changes. In any event, the fact that the FAQ may or may not be wrong on something else does not demonstrate that it is wrong here. You need to show how the FAQ actually contradicts some core rule related to ability score enhancements to demonstrate it is wrong on this issue. You have not. [i][/i] Actually, I would not, since my interpretation of the text of [i]imbue with spell ability[/i] would mean that the imbued character is not casting the spell. [i][/i] The rules actually aren't ambiguous. You just don't like what the rules say. [i][/i] You mean my saying "I woudl allow the use of ability score enhancing items to allow a character to qualify for a feat" wasn't clear enough for you? I think the problem here is that you like to read ambiguity into things that aren't actually ambiguous. [i][/i] No. First you have to have a rule that defines what a "temporary effect" is, and differentiate it from a "permanent effect". What attributes granted by an ability score are "temporary" and what ones are "permanent" must be defined - something that the core rules don't do as written. Next, you have to insert a rule that says that temporary bonuses to ability scores only grant those temporary effects, which is also not stated in the core rules. That is two new rules you need to insert into the core rules to make your version work, and inserting rules is the definition of a house rule. [i][/i] Risk is fun. If a character wants to build a character with such an inherent risk in his advancement, that's up to him. I'll be sure to let him or her know the risk he's running ahead of time, but that's part of what makes the game interesting - without risk to the characters, then the game become dull. [/QUOTE]
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