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<blockquote data-quote="KarinsDad" data-source="post: 2788799" data-attributes="member: 2011"><p>Now that this thread will cool down a little and I won't be backhanded just for disagreeing, I will rejoin it.</p><p></p><p>My position is that given no rules, allowing the items to be used for feats and prestige classes is probably the literal position. It is not actually stated anywhere, but it typically should be the one defaulted to since one can allow for the use of those items for practically everything else.</p><p></p><p>Given that, my own personal opinion is that spells and items should not be used has only two tiny pieces of RAW that I can use the Similar Rule with to support. The fact that a Headband of Intellect does not allow for more skill ranks and the fact that Int is not retroactive for skill ranks of earlier levels indicates to me that permanent distinctive abilities like skill ranks can only be acquired by innate ability scores. Hence, I use the Similar Rule rule to apply this to other permanent distinctive abilities (i.e. abilities other players might have, but then again, might not such as Feats and PrCs). Obviously, this is not explicit, otherwise, I would not have to use the Similar Rule rule.</p><p></p><p>And granted, the designers might have done this for skill ranks to make it easy for players to handle their skill ranks without them going up and down.</p><p></p><p>But, I do not think, even with the risk involved, that you should pick up a ring and suddenly be capable of a prerequisite for something and then not be capable anymore once you put down the ring. Obviously, others disagree.</p><p></p><p>I also do not think that feats should be allowed within Magic Items, but the designers slipped in a few there as well, although it is a handful out of thousands, so I'm not quite sure everyone agreed on them and these items might have just accidentally gotten included. Feats should be unique and special, and not something you can find in a treasure chest. IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2788799, member: 2011"] Now that this thread will cool down a little and I won't be backhanded just for disagreeing, I will rejoin it. My position is that given no rules, allowing the items to be used for feats and prestige classes is probably the literal position. It is not actually stated anywhere, but it typically should be the one defaulted to since one can allow for the use of those items for practically everything else. Given that, my own personal opinion is that spells and items should not be used has only two tiny pieces of RAW that I can use the Similar Rule with to support. The fact that a Headband of Intellect does not allow for more skill ranks and the fact that Int is not retroactive for skill ranks of earlier levels indicates to me that permanent distinctive abilities like skill ranks can only be acquired by innate ability scores. Hence, I use the Similar Rule rule to apply this to other permanent distinctive abilities (i.e. abilities other players might have, but then again, might not such as Feats and PrCs). Obviously, this is not explicit, otherwise, I would not have to use the Similar Rule rule. And granted, the designers might have done this for skill ranks to make it easy for players to handle their skill ranks without them going up and down. But, I do not think, even with the risk involved, that you should pick up a ring and suddenly be capable of a prerequisite for something and then not be capable anymore once you put down the ring. Obviously, others disagree. I also do not think that feats should be allowed within Magic Items, but the designers slipped in a few there as well, although it is a handful out of thousands, so I'm not quite sure everyone agreed on them and these items might have just accidentally gotten included. Feats should be unique and special, and not something you can find in a treasure chest. IMO. [/QUOTE]
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