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<blockquote data-quote="KarinsDad" data-source="post: 2790131" data-attributes="member: 2011"><p>No kidding. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>My solution (for keeping players alive) is to give the PCs a few "items of power" (e.g. a Wand of Cure Moderate Wounds with 6 charges at second level).</p><p></p><p>Unfortunately, I cannot control the players, so they tend to not always make good decisions, regardless of how I assist them or how easy it is to succeed.</p><p></p><p>For example, last week the PCs were in an alternative dimension where the portal out was located in the middle of a river. The evil NPCs (who had been trapped in this dimension) were willing to sit back and watch to see if the PCs found a way out. So, the PCs made a small raft, attached it to both sides of the river with a rope, and let the PC Psion sit on the raft attempting a 24 hour Identify power. While doing this, another creature came through the portal (which generated a mist all over the area of the raft), opening the portal and sending the Psion through. Although the other players did not know that the Psion went through, they did know that a large mist formed whenever the portal opened. The NPC Evil Wizard hiding in the woods also knew this and started pelting the PCs with an Empowered Fireball spell (he wanted them to figure out the portal, but he didn't want them to escape either). The PC Wizard had a Dimension Door and a Teleport spell available. Instead of 'porting the group into the mist (which may or may not allow them to escape, but would at least allow them to hide from more spells), he 'ports them to the other side of the river which is still in Fireball range of the NPC Wizard (who although he did not have another Empowered Fireball left in his arsenal, did have a few normal Fireballs and other nastier long range spells left).</p><p></p><p>The player's reasoning for not porting into the mist that he gave later was because he could not see the raft and didn't want to dump the PCs into the river by mistake. These are 11th level characters with potent spells and abilities (like the Druid shapechanging into a dolphin in order to keep everyone in the mist). They can handle being dumped into a river. The party almost died because the NPCs were stronger (and the PCs knew this ahead of time) and this player was worried about getting wet.</p><p></p><p>It's like watching the Keystone Kops some days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2790131, member: 2011"] No kidding. :eek: My solution (for keeping players alive) is to give the PCs a few "items of power" (e.g. a Wand of Cure Moderate Wounds with 6 charges at second level). Unfortunately, I cannot control the players, so they tend to not always make good decisions, regardless of how I assist them or how easy it is to succeed. For example, last week the PCs were in an alternative dimension where the portal out was located in the middle of a river. The evil NPCs (who had been trapped in this dimension) were willing to sit back and watch to see if the PCs found a way out. So, the PCs made a small raft, attached it to both sides of the river with a rope, and let the PC Psion sit on the raft attempting a 24 hour Identify power. While doing this, another creature came through the portal (which generated a mist all over the area of the raft), opening the portal and sending the Psion through. Although the other players did not know that the Psion went through, they did know that a large mist formed whenever the portal opened. The NPC Evil Wizard hiding in the woods also knew this and started pelting the PCs with an Empowered Fireball spell (he wanted them to figure out the portal, but he didn't want them to escape either). The PC Wizard had a Dimension Door and a Teleport spell available. Instead of 'porting the group into the mist (which may or may not allow them to escape, but would at least allow them to hide from more spells), he 'ports them to the other side of the river which is still in Fireball range of the NPC Wizard (who although he did not have another Empowered Fireball left in his arsenal, did have a few normal Fireballs and other nastier long range spells left). The player's reasoning for not porting into the mist that he gave later was because he could not see the raft and didn't want to dump the PCs into the river by mistake. These are 11th level characters with potent spells and abilities (like the Druid shapechanging into a dolphin in order to keep everyone in the mist). They can handle being dumped into a river. The party almost died because the NPCs were stronger (and the PCs knew this ahead of time) and this player was worried about getting wet. It's like watching the Keystone Kops some days. :p [/QUOTE]
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