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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2790341" data-attributes="member: 23094"><p>Yep. When you take off the amulet / headband, any bonus spells it gave you go away. When you put it back on, you gain the capability to get new slots / spells per day, but they don't refresh until you rest, so ...</p><p></p><p></p><p></p><p>The bonus spells would be gone permanently (or, at least, until the wearer rested again).</p><p></p><p>Brak's a more interesting case. When the amulet is dispelled, his Con drops, and so his current and max HP drop by 4. He falls unconscious and is bleeding. However, the targeted dispel only lasts for 1d4 rounds.</p><p></p><p>If a 1 is rolled on the dispel period, then one round later, he gains 2 points of Constitution back, gains 4 hit points and may, depending on his bleeding roll, pop right back into action at 1 HP.</p><p></p><p>In other words, so long as he doesn't lose more than 1 hit point to bleeding (or opportunistic enemies!) while he's down due to Con loss, he'll recover as soon as the item starts working again. Should he only lose 1 hit point, he'll wake up staggered. More than that, however, and he's going to be unconscious - and, since he's only got a 7 hit point window between where he is at the initial dispel point and death, it's going to be a close one.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2790341, member: 23094"] Yep. When you take off the amulet / headband, any bonus spells it gave you go away. When you put it back on, you gain the capability to get new slots / spells per day, but they don't refresh until you rest, so ... The bonus spells would be gone permanently (or, at least, until the wearer rested again). Brak's a more interesting case. When the amulet is dispelled, his Con drops, and so his current and max HP drop by 4. He falls unconscious and is bleeding. However, the targeted dispel only lasts for 1d4 rounds. If a 1 is rolled on the dispel period, then one round later, he gains 2 points of Constitution back, gains 4 hit points and may, depending on his bleeding roll, pop right back into action at 1 HP. In other words, so long as he doesn't lose more than 1 hit point to bleeding (or opportunistic enemies!) while he's down due to Con loss, he'll recover as soon as the item starts working again. Should he only lose 1 hit point, he'll wake up staggered. More than that, however, and he's going to be unconscious - and, since he's only got a 7 hit point window between where he is at the initial dispel point and death, it's going to be a close one. [/QUOTE]
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