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<blockquote data-quote="Scupper" data-source="post: 323553" data-attributes="member: 2593"><p><strong><em>Raiders of the Lost Ark</em></strong></p><p></p><p><strong><u>Characters</u></strong></p><p></p><p><strong>Dr. Henry "Indiana" Jones, Jr.</strong> - Indy is quite a mix of classes, though obviously Rogue is paramount among them. His emphasized Rogue skills include Move Silently, Search, Disable Device, Climb and Jump. He's probably a 2nd-level Lasher (from <strong><em>Sword and Fist</em></strong>), based on his extensive use of a bullwhip as both weapon and "Third Hand." That requires two feats: Exotic Weapon Proficiency (Whip) and Weapon Focus (Whip). From knowledge gained in later films regarding his youth, we can guess that he obtained these two feats early on. He also has the Improved Unarmed Attack feat, though he's not a Monk by any stretch of the imagination (he's clearly not of a Lawful bent, for starters). In the final analysis, we'll place Indy at Expert 3/Rogue 8/Lasher 2. Additional feats probably include Toughness and Lightning Reflexes. High stats are likely Dexterity, Wisdom, and Constitution.</p><p></p><p><strong>Marion Ravenwood</strong> - Marion is very resistant to Intimidation and Bluff attempts (even when threatened with torture), indicating a high Wisdom. She obviously has an extremely high Constitution (her alchohol tolerance alone would suggest this is her highest stat). Although attractive, Marion is a poor Bluffer, indicating an average Charisma. Finally, her Hide and Climb skills are very poor, betraying a below-average Dexterity. Marion is probably an Expert 2, emphasizing Appraise and Sense Motive. Feats include Exotic Weapon Proficiency (Frying Pan).</p><p></p><p><strong>Rene Belloq</strong> - Though Indy's nemesis, it's clear that Belloq is a lover, not a fighter. His low Constitution nearly lets Marion escape by getting him drunk. His poor Wisdom is clearly responsible for his choise of allies and his inability to detect the Flamestrike/Chain Lightning trap on the Ark (which he probably couldn't have disarmed anyway). His Dexterity is likely pretty weak as well, as he miserably fails his Reflex save against the aforementioned trap. Belloq is a Rogue 5 and has most likely spent all his skill points on Bluff, Diplomacy, Spot (to notice workers digging in the wrong place) and Appraise. He also speaks several languages, but he has probably used his bonus languages to pick up Hovitos, English, and Arabic, in addition to his native French. High stats include Intelligence and Charisma. </p><p></p><p><strong>"Toht"</strong> - Toht is not easily Bluffed, but he otherwise shows little in the way of high Wisdom. He more than likely simply has a high Sense Motive skill. His Constitution seems on the low side, as a small burn on the hand (1-3 points of damage, max) makes him cry like a baby. Likewise, he can't seem to take the heat of a Mediterranean summer, obviously suffering subdual damage on the trek to the Ark-opening site. Toht is a Rogue 4 with a lot of points in Intimidation, Sense Motive, and Gather Information.</p><p></p><p><strong>Sallah</strong> - Sallah is a Bluffing master, as evidenced by his ability to convince the Germans time and again that he is a simple digger duped by Indy. Obviously a Rogue, Sallah is unhampered by his poor Dexterity, choosing instead to concentrate on the social skills. Diplomacy, Gather Information, Bluff, Perform and Hide are all well represented. Sallah's physique seems to indicate a rather low Constitution (though, judging by the number of children he has, his wife might well beg to differ), but his Strength is probably fairly high, allowing him to reasonably impersonate a professional digger. Rogue 6.</p><p></p><p><strong><u>Highlights and Gaffes</u></strong></p><p></p><p>Aside from an astounding number of failed Reflex saves among the villains, the film has few out-and-out rules gaffes. It stretches credibility a bit to believe the Germans don't have the forsight to hire a Rogue capable of detecting and disarming the trap on the Ark, but, since the Ark is an Artifact, it's possible that it is simply not disarmable.</p><p></p><p>Indy makes an amazing number of Reflex saves throughout the film, particularly in the opening sequence in South America. Aspiring Rogues should watch these scenes carefully. They should also note the potential perils of failing a Disable Device roll (the old "bag of sand switcheroo" almost qualifies as a critical failure).</p><p></p><p>Belloq must have the "Trustworthy" feat from Song and Silence (and then some), as his Bluff skill is high enough to sneak an entire company of German soldiers into British-controlled Egypt in 1936.</p></blockquote><p></p>
[QUOTE="Scupper, post: 323553, member: 2593"] [b][i]Raiders of the Lost Ark[/i][/b][i][/i] [b][U]Characters[/U][/b][U][/U] [b]Dr. Henry "Indiana" Jones, Jr.[/b] - Indy is quite a mix of classes, though obviously Rogue is paramount among them. His emphasized Rogue skills include Move Silently, Search, Disable Device, Climb and Jump. He's probably a 2nd-level Lasher (from [b][i]Sword and Fist[/i][/b][i][/i]), based on his extensive use of a bullwhip as both weapon and "Third Hand." That requires two feats: Exotic Weapon Proficiency (Whip) and Weapon Focus (Whip). From knowledge gained in later films regarding his youth, we can guess that he obtained these two feats early on. He also has the Improved Unarmed Attack feat, though he's not a Monk by any stretch of the imagination (he's clearly not of a Lawful bent, for starters). In the final analysis, we'll place Indy at Expert 3/Rogue 8/Lasher 2. Additional feats probably include Toughness and Lightning Reflexes. High stats are likely Dexterity, Wisdom, and Constitution. [b]Marion Ravenwood[/b] - Marion is very resistant to Intimidation and Bluff attempts (even when threatened with torture), indicating a high Wisdom. She obviously has an extremely high Constitution (her alchohol tolerance alone would suggest this is her highest stat). Although attractive, Marion is a poor Bluffer, indicating an average Charisma. Finally, her Hide and Climb skills are very poor, betraying a below-average Dexterity. Marion is probably an Expert 2, emphasizing Appraise and Sense Motive. Feats include Exotic Weapon Proficiency (Frying Pan). [b]Rene Belloq[/b] - Though Indy's nemesis, it's clear that Belloq is a lover, not a fighter. His low Constitution nearly lets Marion escape by getting him drunk. His poor Wisdom is clearly responsible for his choise of allies and his inability to detect the Flamestrike/Chain Lightning trap on the Ark (which he probably couldn't have disarmed anyway). His Dexterity is likely pretty weak as well, as he miserably fails his Reflex save against the aforementioned trap. Belloq is a Rogue 5 and has most likely spent all his skill points on Bluff, Diplomacy, Spot (to notice workers digging in the wrong place) and Appraise. He also speaks several languages, but he has probably used his bonus languages to pick up Hovitos, English, and Arabic, in addition to his native French. High stats include Intelligence and Charisma. [b]"Toht"[/b] - Toht is not easily Bluffed, but he otherwise shows little in the way of high Wisdom. He more than likely simply has a high Sense Motive skill. His Constitution seems on the low side, as a small burn on the hand (1-3 points of damage, max) makes him cry like a baby. Likewise, he can't seem to take the heat of a Mediterranean summer, obviously suffering subdual damage on the trek to the Ark-opening site. Toht is a Rogue 4 with a lot of points in Intimidation, Sense Motive, and Gather Information. [b]Sallah[/b] - Sallah is a Bluffing master, as evidenced by his ability to convince the Germans time and again that he is a simple digger duped by Indy. Obviously a Rogue, Sallah is unhampered by his poor Dexterity, choosing instead to concentrate on the social skills. Diplomacy, Gather Information, Bluff, Perform and Hide are all well represented. Sallah's physique seems to indicate a rather low Constitution (though, judging by the number of children he has, his wife might well beg to differ), but his Strength is probably fairly high, allowing him to reasonably impersonate a professional digger. Rogue 6. [b][U]Highlights and Gaffes[/U][/b][U][/U] Aside from an astounding number of failed Reflex saves among the villains, the film has few out-and-out rules gaffes. It stretches credibility a bit to believe the Germans don't have the forsight to hire a Rogue capable of detecting and disarming the trap on the Ark, but, since the Ark is an Artifact, it's possible that it is simply not disarmable. Indy makes an amazing number of Reflex saves throughout the film, particularly in the opening sequence in South America. Aspiring Rogues should watch these scenes carefully. They should also note the potential perils of failing a Disable Device roll (the old "bag of sand switcheroo" almost qualifies as a critical failure). Belloq must have the "Trustworthy" feat from Song and Silence (and then some), as his Bluff skill is high enough to sneak an entire company of German soldiers into British-controlled Egypt in 1936. [/QUOTE]
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