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<blockquote data-quote="Scupper" data-source="post: 328352" data-attributes="member: 2593"><p><strong><em>Army of Darkness</em></strong> - Sorry <strong>MasterOfHeaven</strong>, you missed your chance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u><strong>Characters</strong></u></p><p></p><p><strong>Ashley J. 'Ash' Williams</strong> - Ash is a barbarian, there's no doubt about it. Perhaps it's a recessive gene, perhaps he was raised by wolves, but Ash certainly has the "Rage" ability ("... the next one of you <em>primates</em> even <em>touches</em> me ..."), Fast Movement and Uncanny Dodge (over the shoulder evil witch boomstick action). He's a demon (literally, at times) with a chainsaw (Exotic Weapon Proficiency) and a boomstick. Some might suggest that Ash could only be statted correctly with d20 modern rules, but I beg to differ. He's as D&D as can be, with only a few small vestiges of modern times. Let's break down some of Ash's more impressive abilities.</p><p></p><p>First, of course, Ash has Ambidexterity and Improved Two-Weapon fighting. He's also got Rapid Reload, allowing him to fire his boomstick fast and furiously. He's got the aforementioned Exotic Weapon Proficiencies (Chainsaw and Boomstick). His skillset is so broad and shallow, few would deny he has the Jack of All Trades feat as well. </p><p></p><p>I'd list Ash at Barbarian 10/Rogue 1/Expert 1 (Specializing in Housewares). Likely stats are as follows: Strength 14, Dexterity 16, Constitution 20, Intelligence 12, Wisdom 8, Charisma 8 (he just rolled really high when making his "...just me, baby, just me ..." speech to rally the terrified primates.) His Dexterity is hard to pin down, because he is quick as hell at times, but dangerously pratfall-prone at others. His alignment is True Neutral until Sheila is abducted, at which time it shifts, just barely, to Neutral Good.</p><p></p><p><strong>Sheila</strong> - Sheila has to have the lowest Wisdom in the world to fall for Ash, and she clearly fails whatever will save would have kept her from becoming "Evil Sheila" later in the film. She's a Commoner 1. High Charisma is about all we can credit her with. Skills include Craft (Blanket Weaving). Feats don't include Dodge.</p><p></p><p><strong>Arthur</strong> - Obviously not a Paladin, based on his treatment of prisoners of war. Arthur isn't much of a leader, really, probably a decent Fighter with a few levels of Aristocrat. He does seem to posess the Leadership feat, meaning he's at least 6th level, but it's apparently his Aristocrat levels that make him Lord of the Land. We'll call him Aristocrat 4/Fighter 6. </p><p></p><p><strong>Wiseman</strong> - Wiseman is pretty ineffectual at anything other than some vague divinations. However, he's savvy enough to read and understand the Necronomicon well enough to create a potion from it to make Ash sleep for several hundred years. We'll call Wiseman a Wizard (probably a Diviner) Level 3 or so. This is clearly one of those "low magic" worlds where the DM gets all the good stuff and the PCs are screwed.</p><p></p><p><strong>Bad Ash</strong> - Bad Ash is Ash with something like the "Revenant" template (from <strong><em>Monsters of Faerun</em></strong>), except that his alignment is Chaotic Evil and he is a willful undead. This is likely due to the influence of the Necronomicon. </p><p></p><p><strong>The Necronomicon</strong> - Possibly a variant on the <em>Book of Vile Darkness</em>, but with a considerably-enhanced range of powers. It doesn't seem to corrupt those who merely handle or read it, but it is dangerous to touch if you don't have <em>protection from evil</em> up (or a world-specific variant with only a verbal component, but you'd better pronounce it correctly).</p></blockquote><p></p>
[QUOTE="Scupper, post: 328352, member: 2593"] [b][i]Army of Darkness[/i][/b] - Sorry [b]MasterOfHeaven[/b], you missed your chance. :) [U][b]Characters[/b][/U] [b]Ashley J. 'Ash' Williams[/b] - Ash is a barbarian, there's no doubt about it. Perhaps it's a recessive gene, perhaps he was raised by wolves, but Ash certainly has the "Rage" ability ("... the next one of you [i]primates[/i] even [i]touches[/i] me ..."), Fast Movement and Uncanny Dodge (over the shoulder evil witch boomstick action). He's a demon (literally, at times) with a chainsaw (Exotic Weapon Proficiency) and a boomstick. Some might suggest that Ash could only be statted correctly with d20 modern rules, but I beg to differ. He's as D&D as can be, with only a few small vestiges of modern times. Let's break down some of Ash's more impressive abilities. First, of course, Ash has Ambidexterity and Improved Two-Weapon fighting. He's also got Rapid Reload, allowing him to fire his boomstick fast and furiously. He's got the aforementioned Exotic Weapon Proficiencies (Chainsaw and Boomstick). His skillset is so broad and shallow, few would deny he has the Jack of All Trades feat as well. I'd list Ash at Barbarian 10/Rogue 1/Expert 1 (Specializing in Housewares). Likely stats are as follows: Strength 14, Dexterity 16, Constitution 20, Intelligence 12, Wisdom 8, Charisma 8 (he just rolled really high when making his "...just me, baby, just me ..." speech to rally the terrified primates.) His Dexterity is hard to pin down, because he is quick as hell at times, but dangerously pratfall-prone at others. His alignment is True Neutral until Sheila is abducted, at which time it shifts, just barely, to Neutral Good. [b]Sheila[/b] - Sheila has to have the lowest Wisdom in the world to fall for Ash, and she clearly fails whatever will save would have kept her from becoming "Evil Sheila" later in the film. She's a Commoner 1. High Charisma is about all we can credit her with. Skills include Craft (Blanket Weaving). Feats don't include Dodge. [b]Arthur[/b] - Obviously not a Paladin, based on his treatment of prisoners of war. Arthur isn't much of a leader, really, probably a decent Fighter with a few levels of Aristocrat. He does seem to posess the Leadership feat, meaning he's at least 6th level, but it's apparently his Aristocrat levels that make him Lord of the Land. We'll call him Aristocrat 4/Fighter 6. [b]Wiseman[/b] - Wiseman is pretty ineffectual at anything other than some vague divinations. However, he's savvy enough to read and understand the Necronomicon well enough to create a potion from it to make Ash sleep for several hundred years. We'll call Wiseman a Wizard (probably a Diviner) Level 3 or so. This is clearly one of those "low magic" worlds where the DM gets all the good stuff and the PCs are screwed. [b]Bad Ash[/b] - Bad Ash is Ash with something like the "Revenant" template (from [b][i]Monsters of Faerun[/i][/b][i][/i]), except that his alignment is Chaotic Evil and he is a willful undead. This is likely due to the influence of the Necronomicon. [b]The Necronomicon[/b] - Possibly a variant on the [i]Book of Vile Darkness[/i], but with a considerably-enhanced range of powers. It doesn't seem to corrupt those who merely handle or read it, but it is dangerous to touch if you don't have [i]protection from evil[/i] up (or a world-specific variant with only a verbal component, but you'd better pronounce it correctly). [/QUOTE]
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