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<blockquote data-quote="tsadkiel" data-source="post: 334758" data-attributes="member: 262"><p><strong>Someone had to do it.</strong></p><p></p><p><strong>Harry Potter and the Sorcerer's Stone</strong></p><p></p><p>Despite the modern setting, the core rules work fairly well for this one. It's clearly not a d20 Modern movie since d20 Modern doesn't let first level characters be spellcasters. The Second World campaign setting would fill in some details nicely, but since it's not out yet I'll stick to the core rules and FRCS (for feats).</p><p></p><p>Characters - almost everyone in the film has at leats one level of Wizard. Familiars are common (and purchasable), and magic clearly has an acedemic basis. The magic system isn't quite standard D&D, though. Wands seem to take the place of material components, and the spell list has been tweaked, giving Wizards access to some healing, but removing most of the "boom" spells. Also, see d20 gaffes.</p><p></p><p>Harry is a Wizard 1, Wizard 2 by the end of the film. His feats are Spellcasting Prodigy and Cosmopolitan (Ride). Harry blew most of his skill points on cross class skills like Balance, and maxed out his Ride. (Note - because of the nature of the campaign, the DM is clearly allowing the players to save skill points and feats and spend them in play). Harry has a familiar.</p><p></p><p>Hermione also starts out as a Wizard, and picks up a level over the course of the film. her player sensibly spent skill points on Wizard skills - some Knowledges, Spellcraft, and Concentration. Her feats are Skill Focus (Knowledge: Arcana) and Skill Focus (Spellcraft).</p><p></p><p>Ron is, again, a Wizard 1. His Int is only moderate, and like Harry he wasted most of his skill points on trivia like Knowledge: Chess. The DM was kind enough to let Ron use his chess skills later in the adventure, though. </p><p></p><p>Hagrid is a Wizard/Ranger - probably around 3rd/7th (but see d20 gaffes). He's maxed out Animal Empathy, and has one animal companion (a dog).</p><p></p><p>The teaching staff are all high level wizards of various stripes - McGonagall is a Transmuter, Quirrel is an Abjurer, etc.</p><p></p><p>Voldemort is a variant Ghost with a pretty narrow special weakness.</p><p></p><p>d20 Gaffes - Ina ddition to the tweaked spell lists, there are some discrepancies in how magic is handled. For one thing, while they're clearly first level these kids are tossing around some pretty heavy magical firepower. Hermione in particular casts what seems to be a <em>Hold Person</em> spell, as well as a <em>Searing Light.</em> </p><p></p><p>There are a few possible explanations for this - one is that the wands aren't just material foci for spells, they are in fact Wands in the D&D sense. Another possibility is that Hogwarts itself somehow raises the effective caster level of the students as long as they are on school grounds. </p><p></p><p>Probably the simplest explanation, though, is that the spells aren't what they seem to be. Either a <em>sleep</em> or <em>color spray</em> could have incapacitated Neville as seen on the film, and a <em>flare</em> or, again, <em>color spray</em> would have both produced a burst of light and possibly interrupted the grapple attack of the nasty plant whose name I can't recall.</p><p></p><p>Hagrid's trick with the umbrella can be explained ina similar fashion - he's clearly not high enough level to cast <em>polymorph other</em>, but the pig tail trick may be a less powerful polymorph variant or a property of his umbrella.</p></blockquote><p></p>
[QUOTE="tsadkiel, post: 334758, member: 262"] [b]Someone had to do it.[/b] [b]Harry Potter and the Sorcerer's Stone[/b] Despite the modern setting, the core rules work fairly well for this one. It's clearly not a d20 Modern movie since d20 Modern doesn't let first level characters be spellcasters. The Second World campaign setting would fill in some details nicely, but since it's not out yet I'll stick to the core rules and FRCS (for feats). Characters - almost everyone in the film has at leats one level of Wizard. Familiars are common (and purchasable), and magic clearly has an acedemic basis. The magic system isn't quite standard D&D, though. Wands seem to take the place of material components, and the spell list has been tweaked, giving Wizards access to some healing, but removing most of the "boom" spells. Also, see d20 gaffes. Harry is a Wizard 1, Wizard 2 by the end of the film. His feats are Spellcasting Prodigy and Cosmopolitan (Ride). Harry blew most of his skill points on cross class skills like Balance, and maxed out his Ride. (Note - because of the nature of the campaign, the DM is clearly allowing the players to save skill points and feats and spend them in play). Harry has a familiar. Hermione also starts out as a Wizard, and picks up a level over the course of the film. her player sensibly spent skill points on Wizard skills - some Knowledges, Spellcraft, and Concentration. Her feats are Skill Focus (Knowledge: Arcana) and Skill Focus (Spellcraft). Ron is, again, a Wizard 1. His Int is only moderate, and like Harry he wasted most of his skill points on trivia like Knowledge: Chess. The DM was kind enough to let Ron use his chess skills later in the adventure, though. Hagrid is a Wizard/Ranger - probably around 3rd/7th (but see d20 gaffes). He's maxed out Animal Empathy, and has one animal companion (a dog). The teaching staff are all high level wizards of various stripes - McGonagall is a Transmuter, Quirrel is an Abjurer, etc. Voldemort is a variant Ghost with a pretty narrow special weakness. d20 Gaffes - Ina ddition to the tweaked spell lists, there are some discrepancies in how magic is handled. For one thing, while they're clearly first level these kids are tossing around some pretty heavy magical firepower. Hermione in particular casts what seems to be a [i]Hold Person[/i] spell, as well as a [i]Searing Light.[/i] There are a few possible explanations for this - one is that the wands aren't just material foci for spells, they are in fact Wands in the D&D sense. Another possibility is that Hogwarts itself somehow raises the effective caster level of the students as long as they are on school grounds. Probably the simplest explanation, though, is that the spells aren't what they seem to be. Either a [i]sleep[/i] or [i]color spray[/i] could have incapacitated Neville as seen on the film, and a [i]flare[/i] or, again, [i]color spray[/i] would have both produced a burst of light and possibly interrupted the grapple attack of the nasty plant whose name I can't recall. Hagrid's trick with the umbrella can be explained ina similar fashion - he's clearly not high enough level to cast [i]polymorph other[/i], but the pig tail trick may be a less powerful polymorph variant or a property of his umbrella. [/QUOTE]
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