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<blockquote data-quote="wolff96" data-source="post: 335399" data-attributes="member: 342"><p><strong><em>Highlander</em></strong></p><p></p><p><strong><u>Characters</u></strong></p><p></p><p><strong>Connor MacLeod</strong> - Connor is an interesting individual. Born in the 1500s, he fought his first battle with the Highland Clan MacLeod in 1536. That's good enough to start him as a barbarian. After discovering his immortality (see Highlights & Gaffes), he is expelled and spends a few years as a farmer. He learns much skill and technique from Ramirez, granting him quite a few levels of fighter. Interestingly, from glimpses of his life in WWI, it seems apparent that he invested in the Heal skill. He also has high ranks in Appraise and Profession (Antique Dealer). From his skill choices, it's apparent that he has a pretty good intelligence to buy all those cross-class skills. Connor weighs in as a CR 17 Barbarian 1/Fighter 14. At the end of the movie, he levels up in a custom PrC: Last Immortal, gaining limitless telepathy as his first power.</p><p></p><p><strong>Juan Sanchez Villa-Lobos Ramirez </strong> - Relying on his wits and dash more than his power, Ramirez is a classic swashbuckler-type. He has high ranks in Profession (Weapons Instructer) and spends quite a bit of time training Connor. The fight on the staircase proves he's got a relatively good balance score, and a high enough intelligence to seek higher ground against his powerful foe. He also has a good bluff score, convincing Kurgan that Heather is actually his woman, rather than Connor's. Ramirez weighs in as a CR 15 Fighter 4/ Rogue 3/ Duelist 6. His good scores are in dexterity, intelligence, and constitution.</p><p></p><p><strong>Kurgan/Victor Kruger</strong> - The villain of the piece, Kurgan is your average player's version of chaotic evil. Starting life as a successful barbarian, Kurgan picked up several levels in a brutal fighting style that looks to compare well with Power Attack and Cleave. It isn't well revealed what other powers and skills he might have, other than a complete lack of Diplomacy (his insults in the church). Since we didn't see any evidence of fighting styles or any subtlety in his fighting, I think it's safe to leave Kurgan a barbarian throughout his career. He's a CR 18 Barbarian 16.</p><p></p><p><strong>Brenda Wyatt</strong> - The police officer that pieces together the truth about Connor's existence, Brenda is an Expert 3 with skills focusing in Knowledge: Forensics and Profession: Law Officer.</p><p></p><p><strong>Heather MacLeod</strong> - Connor's wife in the 1500's, Heather is a low-level character at best. She doesn't really do anything other than cook, indicating that she is a Commoner 1.</p><p></p><p></p><p><strong><u>Highlights and Gaffes</u></strong></p><p></p><p>In this low-magic, modernistic world, it's strange that the DM has decided to introduce immortality. It's obviously a variant of lichdom, since the character can survive underwater and recover in a few days from any wound that doesn't remove his head. The weakness of this template is that the character is forced to use their head for a phylactery, apparently. While less powerful than a true lich, the immunities alone make it a CR +2 template. One of the more unusual features of the template is the ability to sense anyone within a certain distance that also possesses the template.</p><p></p><p>The removal of the head of an opponent is wisely done by means of a Coup de Grace. Once the opponent is helpless, they drop to their knees and wait for a final blow. The killer then absorbs their power, another odd facet of the "Immortal" template. While some might argue that Ramirez's near severing of Kurgan's neck during their fight is a called shot, it is only the DM using descriptive combat techniques for a critical hit; this is obviously the case since Kurgan goes on to win the battle with no problem other than HP loss.</p><p></p><p>The DM should be commended for giving the characters a chance to show off their unusual skills -- Ramirez gets a chance to use his Balance in a crumbling tower fight, Connor gets to use his skills to run a successful business, and even Brenda gets to piece together Connor's identity. The introduction of a custom PrC only for members of the Immortal template who survive the Gathering is an odd choice, but may signify a campaign-ending event.</p><p></p><p>And of course... The biggest Gaffe of all was trying to make follow-up campaigns that seriously mucked with the previous storylines. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="wolff96, post: 335399, member: 342"] [b][i]Highlander[/i][/b][i][/i] [b][u]Characters[/u][/b] [b]Connor MacLeod[/b] - Connor is an interesting individual. Born in the 1500s, he fought his first battle with the Highland Clan MacLeod in 1536. That's good enough to start him as a barbarian. After discovering his immortality (see Highlights & Gaffes), he is expelled and spends a few years as a farmer. He learns much skill and technique from Ramirez, granting him quite a few levels of fighter. Interestingly, from glimpses of his life in WWI, it seems apparent that he invested in the Heal skill. He also has high ranks in Appraise and Profession (Antique Dealer). From his skill choices, it's apparent that he has a pretty good intelligence to buy all those cross-class skills. Connor weighs in as a CR 17 Barbarian 1/Fighter 14. At the end of the movie, he levels up in a custom PrC: Last Immortal, gaining limitless telepathy as his first power. [b]Juan Sanchez Villa-Lobos Ramirez [/b] - Relying on his wits and dash more than his power, Ramirez is a classic swashbuckler-type. He has high ranks in Profession (Weapons Instructer) and spends quite a bit of time training Connor. The fight on the staircase proves he's got a relatively good balance score, and a high enough intelligence to seek higher ground against his powerful foe. He also has a good bluff score, convincing Kurgan that Heather is actually his woman, rather than Connor's. Ramirez weighs in as a CR 15 Fighter 4/ Rogue 3/ Duelist 6. His good scores are in dexterity, intelligence, and constitution. [b]Kurgan/Victor Kruger[/b] - The villain of the piece, Kurgan is your average player's version of chaotic evil. Starting life as a successful barbarian, Kurgan picked up several levels in a brutal fighting style that looks to compare well with Power Attack and Cleave. It isn't well revealed what other powers and skills he might have, other than a complete lack of Diplomacy (his insults in the church). Since we didn't see any evidence of fighting styles or any subtlety in his fighting, I think it's safe to leave Kurgan a barbarian throughout his career. He's a CR 18 Barbarian 16. [b]Brenda Wyatt[/b] - The police officer that pieces together the truth about Connor's existence, Brenda is an Expert 3 with skills focusing in Knowledge: Forensics and Profession: Law Officer. [b]Heather MacLeod[/b] - Connor's wife in the 1500's, Heather is a low-level character at best. She doesn't really do anything other than cook, indicating that she is a Commoner 1. [b][u]Highlights and Gaffes[/u][/b][u][/u] In this low-magic, modernistic world, it's strange that the DM has decided to introduce immortality. It's obviously a variant of lichdom, since the character can survive underwater and recover in a few days from any wound that doesn't remove his head. The weakness of this template is that the character is forced to use their head for a phylactery, apparently. While less powerful than a true lich, the immunities alone make it a CR +2 template. One of the more unusual features of the template is the ability to sense anyone within a certain distance that also possesses the template. The removal of the head of an opponent is wisely done by means of a Coup de Grace. Once the opponent is helpless, they drop to their knees and wait for a final blow. The killer then absorbs their power, another odd facet of the "Immortal" template. While some might argue that Ramirez's near severing of Kurgan's neck during their fight is a called shot, it is only the DM using descriptive combat techniques for a critical hit; this is obviously the case since Kurgan goes on to win the battle with no problem other than HP loss. The DM should be commended for giving the characters a chance to show off their unusual skills -- Ramirez gets a chance to use his Balance in a crumbling tower fight, Connor gets to use his skills to run a successful business, and even Brenda gets to piece together Connor's identity. The introduction of a custom PrC only for members of the Immortal template who survive the Gathering is an odd choice, but may signify a campaign-ending event. And of course... The biggest Gaffe of all was trying to make follow-up campaigns that seriously mucked with the previous storylines. ;) [/QUOTE]
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